November 24th, 2023 - Vehicles

November 24th, 2023

Vehicles

https://www.youtube.com/watch?v=UW1uFElp7ZE&t=74

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    1. Snutt

      So the first thing I want to talk about is vehicles in Settlers Factory.

      So in Update 8, we had to completely rework the physics engine because the old physics engine was deprecated in the new Unreal Engine version.

      That meant that everything that had anything to do with physics in the game had to be essentially reworked from scratch.

      And vehicles was one of those things in the game that was most affected by this.

      So the automated side of vehicles is mostly unaffected as like when we're automating vehicles, it actually doesn't use physics too much to a certain extent.

      And it's mostly the vehicle, like the manual driving side of things where vehicles are kind of like a bit different now than they used to before.

      That's not to say that like automated routes aren't affected by this.

      There might be some cases due to like the fact that, you know, the turn radius is a bit different on the vehicles and like the speed and all that stuff is affected.

      So like the automated routes that you've made previously before Update 8 may still have some impact, but for the most part, it should be fine.

      And when it comes to the manual driving of vehicles, the feedback that we've gotten has been a little bit mixed, to be honest.

      A lot of people really like the new vehicles.

      There's also a bunch of people that don't like the new vehicle handling.

      We've sort of taken the feedback that we've gotten, and we are going to tweak the vehicles a little bit in the future, but we won't be able to do it for this update, essentially.

      And this is something actually we planned to do for update 8, but we just ran out of time.

      So this is something that we're going to look into the future.