June 9th, 2023
Q&A: Aren't these a little too overpowered?
https://www.youtube.com/watch?v=T2lOiHtygVM&t=670
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Jace
So I know what you're thinking.
These sound fun, but aren't these a little too OP?
Juice Velvet, man.
That's what you guys sound like.
Now I need a drink of water.
Holy fuck.
Yeah.
Yeah, a lot of these are absolutely too OP for Satisfactory.
And many of them, I think, undermine what the, you know, originally intended experience of Satisfactory...
Satisfactory.
And many of them, in my opinion, undermine what the original, you know, intended experience of Satisfactory was supposed to be.
For example, flying alone undermines exploration and renders certain items like jetpacks...
hover packs, maybe even zip lines and things like that, basically obsolete, and ladders, obsolete.
And generally speaking, we still do want Satisfactory to be challenging as far as planning your factory, number crunching, organizing and designing your factories where you want to place them, these kind of decisions.
Even combat and exploration, as far as that goes, we still want that to be a little bit challenging as well.
The feeling of being a little overwhelmed within Satisfactory, thinking about all the things you need to do next, but then overcoming that sensation is a core experience to what we're trying to strive for in Satisfactory.
Having said that, though, but what we intend Satisfactory to be is not always the way that some people like to play the game.
Some people might just want to build stuff and some just might have accessibility needs.
And this has been clear.
This has been clearly demonstrated through feature requests on the QA site.
And not only that, but also when we just look at the modding community, how thriving that is.
People just want to have different experiences with Satisfactory if that's what they want to do.
And so that's kind of why we want to offer some of these features out of the box.
However, in doing this, we actually ran into a lot of roadblocks internally, a lot of back and forths about this, trying to figure out, well, like, you know, how much is too much?
Is this undermining our entire game?
But we also want to provide these features.
You know, what do we do?
Like, if the settings are there and they're too easy to access, the temptation to shortcut the game the second you get challenged is maybe too great and might ruin certain people's satisfaction with the game long term.
Gamers are, at the end of the day, often very quick to optimize the way they're fun if they can exploit something or use cheats or something like that, or additional options.
But we're also giving these features, so we don't want them to be too hard to access for the people who want to play the game in a different way, people who are optimizing their fun to have as much fun as they can have, specifically them, right?
And not only that, one other thing we wanted is that we wanted the ability for people who had existing saves, who have done their time in the game.
hundreds of hours on their save file who want to, you know, mess around with advanced game settings.
We wanted them to be able to opt into that as well.
And yeah, it has been quite a process to try and balance all of these needs and concerns as we were doing this.
But we think we've I think we've come to something that works pretty well, but we obviously love your feedback on this.