January 19th, 2019
Nathalie Talk: Different approaches depending on different stages of development
https://www.youtube.com/watch?v=SslJr_Fv6qw&t=96
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Nathalie
We were figuring out the workflow, like how did we want to do things and what approach did we want to take.
and it depends on where in development you are.
So two years ago, it was like getting stuff out quickly, like getting prototypes out in order to be able to see, does this work?
Do we enjoy it?
Do we need it?
And that part, it doesn't even really contain any art now that we're mostly polishing stuff up.
It's more about really like
tweaking small things.
We need to change these icons because people don't understand what these icons mean.
Tweaking an animation or that color doesn't really look like it should.
The construction menu that we have in Satisfactory, that menu has gone, I think, through over 20 iterations.
It's used so often, and it serves a lot of different purposes in the game.