January 19th, 2019
Nathalie Talk: Satisfactory's previous UI/UX
https://www.youtube.com/watch?v=SslJr_Fv6qw&t=6
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Nathalie
Hi, I'm Natalie, and I'm the UI and UX designer here at Coffee Sting.
Satisfactory is a very, very UI-heavy game.
First year and a half, the UI was just not working.
It was working.
It served its purpose.
It was so boring.
It was really boring.
It was also necessary to start thinking about UX.
UI and UX, they blend together.
You can't really do one without the other.