August 18th, 2023
Patching on Experimental
https://www.youtube.com/watch?v=RIZS_qyiLH4&t=63
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Snutt
And I'm going to get into why that is and sort of how we sort of plan to tackle experimental branch up until then.
So usually when at this stage of development where we're working on stabilizing the experimental build before we can release it on early access, we tend to patch quite continuously.
This time around, though, we're going to do things a little bit different, just a little bit differently.
So what we aim to do essentially is we're gonna release one or maybe two patches now on Experimental with a bunch of fixes and then we need to hunker down again and work on a lot of stuff and merge a lot of stuff internally so that we can then resume patching on Experimental again.
So there's gonna be like one or two patches and then a little bit of a pause and then we're gonna come back again and start patching again and then we should be close to finishing Update 8.
One of the reasons why we're doing this is because we're planning to update the engine again to Unreal Engine 5.2.