August 18th, 2023
Render Pipeline State Object Utilisation
https://www.youtube.com/watch?v=RIZS_qyiLH4&t=344
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Snutt
which are like fame's last words.
We also now have better render pipeline state object utilization, trying saying that fast three times, which in layman's terms basically means that certain shaders in the game no longer need to halt the render frame if these shaders aren't ready yet.