August 18th, 2023
Creature Spawning
https://www.youtube.com/watch?v=RIZS_qyiLH4&t=209
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Snutt
We also noticed that the creature spawning system that we have in place was causing a lot of issues, and we decided to rewrite that system again because it wasn't performant.
And while we were at it, we also updated the logic for that system.
So if you're an avid watcher, you know that this is not the first time we've done this.
If you don't know what I'm talking about, I am talking about the system where creatures will stop spawning if you've placed a specific amount of factory buildings.
So the intention is that we can balance the game in a way where creatures like never respawn near places that are obviously intended to be a factory space.
For example, places that have large foundation floors or functional buildings such as miners, manufacturers, generators, etc.
But we do want to respawn creatures near smaller infrastructure such as pipelines, power lines, conveyor belts, and roads that span between factories.
And in this way, players won't feel like the world is dead just because they've expanded their infrastructure throughout the map.
So the way it works now is that each buildable in the game now have a value, and if the total combined value of the buildings in a vicinity is high enough, then nearby spawners will be disabled.
An example of this is the case with the miner versus the foundation.
So a single miner is enough to disable nearby spawners, but a single foundation piece will not be enough to stop spawning.
So instead, you know, you need multiple foundation pieces.
So yeah, that's pretty much it.
We'll probably keep tweaking the system more in the future, and please let us know on our QA side if you feel like it's not working the way it's intended.