March 22nd, 2024 - Logic Systems

March 22nd, 2024

Logic Systems

https://www.youtube.com/watch?v=QZJ27aFaoJc&t=493

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    1. Snutt

      But just saying.

      Next exciting thing that's not coming in 1.0 that I want to talk about is any type of logic system to the game.

      We're not against this idea, as with any of the other ideas.

      I think these are all great ideas.

      We think it could be really cool.

      We have many ideas on how we could do this, and we have even prototyped some of this stuff, but we decided to not prioritize it for the game, mostly because we don't want the game to be overly complicated with the addition of extra logic that the player would need to facilitate.

      We didn't want to design the game where you would need to sort of include logic stuff to be able to fully play the game.

      So in that case, it would be sort of an optional thing.

      And if it's an optional thing, then the question becomes whether it's worth spending that amount of time needed to be able to implement something like that when it's not really part of the core gameplay.

      I think that comes down to a lot of this stuff.

      It's just basically time and effort that goes into implementing this stuff.

      And it's always a question of prioritization for us.

      And this is a feature that we think could be really cool for Satisfactory.

      And there are elements in the game where even minor logic would really benefit greatly from the existing gameplay.

      But yeah, don't expect anything like that for 1.0, unfortunately.