May 20th, 2022
Beacons
https://www.youtube.com/watch?v=QYMHs1aTyOs&t=60
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Snutt
Before we dive into the ammunition types, what I want to talk about are some of the core changes we're making to equipment and the first piece of equipment I want to talk about are beacons.
So if you remember in the last video I put out, you can check the cards here, you know what to do.
I talked all about how we're aiming to do away with beacons because we're replacing it with this new market system that we made.
And I just want to clarify a few things when it comes to beacons, like the equipment thing.
Because yeah, like I said, we're aiming to do away with beacons and this is both in recipes and as an equipment piece.
So we plan to do away with all the usage of beacons within recipes and changing those recipes essentially.
And this shouldn't affect you too much because most of the recipe changes are tied to like when you're constructing stuff in the workshop or when you're building buildings.
The only exception is one of the alt recipes for uranium fuel rods that uses beacons in like the production line.
We won't touch that yet.
yet, but we will change that recipe in some time in the unspecified future.
But for update six, that alt recipe won't change.
But anything else that has like beacons within the recipe will either be gone from the recipe, as in like skip that part, or we'll kind of rebalance the recipe as a whole.
But like I said, it shouldn't affect you guys too much in your production lines because the only like recipe that I use that's automated is that alt recipe.
So the beacons will still be unequipable in the game.
You'll still be able to run up to the workbench and craft one if you want to.
But the main thing here is that once you place a beacon,
it's just gonna disappear and show up on the map, essentially as the new marker.
So essentially what's gonna happen in Update 6 is like all the beacons that exist in the world and any beacons that you may place on the map, they're gonna be converted to this new system that we made with the markers.
With the caveat that once you remove a marker, it's gone.
Because you don't need to spend any resources to place markers.
The same goes if you place a beacon that's then turned into a marker, those resources are going to be gone.
Beacons will still be in the game, but they'll be converted into a new system and essentially disappear.
So hopefully this will clear up any confusion surrounding the beacons, etc, etc.