January 22nd, 2020
Q&A: Any downsides to playing experimental
https://www.youtube.com/watch?v=PJEaT3SIv0U
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Snutt & Jace
Yeah Any downside is a playing extra mental?
It's a little bit more buggy Other than that, it's the same game.
Yeah, I
I think maybe we have to rethink it a little bit.
I don't know.
I'll talk to folks about it later.
We want to make it as seamless as possible.
But we also like early access that's on there.
Well, we didn't update.
This is a specific case because of Update 3.
Because I was going to say, there's also this update that came out on Experimental before this was kind of special as well because we haven't... Usually when we do our releases on Experimental and stuff like that,
We're very on the nose of fixing things when people point it out.
So if there are big issues, we're like, we want to fix that as soon as possible.
But we're kind of in this weird state where we had stuff that we wanted to test on experimental and release, which were the serialization, sorry, no, the parallelization to make the game more multi-threaded.
And we were like, we want to test that early.
If we wait for Update 3 and release it when we do, what if there are big issues?
It's a pretty big thing to do that.
And we were in this weird state where we want to spend time fixing it up so we can release Update 3 as soon as possible.
So we decided that let's release this version that's on our experimental right now and try and focus on Keep Working Update 3 so we at least get some version out that's updated for the community.
Yeah, but it's also like in a really weird state where it's like we can't update to experimental without...
Updating yeah update three like and normally Like through like version control and stuff you can create different builds So that would be able to do that you can work in different parallel builds, but this one is a specific case Yeah, where it's not possible like because we upgraded the engine Which is a very very big deal when it comes to game development in general because if you want to do stuff with the old version
For us, in this case, we have to have a specific workstation that has that old version of the engine because it involves having an old version of Visual Studio and having it all set up to work with that engine, which is a big thing to just change stuff back and forth.
We can't have someone be just whipped back and forth.
If we want to change stuff on the version that's experimental right now,
It's a lot of work.
It's a day of just setting it up so you can start working on it.
Unfortunately.
Which will not be the case, hopefully, in the future.
Yeah, I think it'll be better later.