May 15th, 2020 - Q&A: Multiplayer has quality-of-life issues, are you going to fix them?

May 15th, 2020

Q&A: Multiplayer has quality-of-life issues, are you going to fix them?

https://www.youtube.com/watch?v=NlIVwoRqjVk&t=406

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    1. Jace

      Okay, so this question here, I'm not going to read the whole thing.

      But in summary, yeah, multiplayer is working, but it has quality of life issues.

      Are we going to fix them?

      Are we prioritizing those multiplayer issues at all?

      Yeah, the answer is yeah, of course.

      We're always fixing it, like constantly fixing multiplayer issues.

      As we know, or as you may know, we are making dedicated servers.

      It's taking us quite a long time.

      But one of the main issues with dedicated servers are these multiplayer issues.

      Like another thing to consider here is, you know, usually performance is worse on client.

      You gotta know that with dedicated servers, everyone is the client.

      The host is the server.

      So all of these client issues that you're seeing will happen on the dedicated servers as well.

      Now, of course, the dedicated server may run faster and, you know, fix some issues or mitigate a lot of that stuff.

      But we still need to fix the issues, right?

      So, yeah, we're working on them.