February 4th, 2022 - Jace Talk: Terraforming

February 4th, 2022

Jace Talk: Terraforming

https://www.youtube.com/watch?v=J4LlorYbVV0&t=862

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    1. Jace

      The fifth thing that we're not adding to Satisfactory is going to be terraforming, another really, really highly requested feature.

      A lot of people love the idea of terraforming.

      We can see the value in terraforming as well.

      You don't really need to convince us that it's a cool feature.

      It certainly is.

      We've played games that have terraforming in them, and it's a great feature to have.

      And it feels like a bit of a no-brainer for Satisfactory.

      I mean, it would work with Satisfactory.

      I think it's in line with Satisfactory.

      The problem with terraforming is that, first of all, it's just too late for us to add it now.

      And it has been for years.

      This is something that we would need to build in mind technically so that we could actually have that sort of functionality.

      So for the first part, there's the technical aspect.

      It's just too late five years in to start shoehorning this feature into the game.

      The second thing is we have a handcrafted map, and this map is crafted specifically to be played exactly the way that it is.

      And it was not...

      created with the thought that you could deform it in mind.

      And so the current map just wouldn't work well with terraforming anyway, even if we could do it.

      It's not balanced for it.

      If we were to add terraforming, we would need a different map that works with terraforming.

      It's too much to do to make it a thing, to make it a reality.

      And we just don't really think it's kind of possible or feasible.

      We would be undoing a lot of work that we've done before.

      And yeah, not really something that we're going to be straying into.