February 4th, 2022 - Jace Talk: No Green Energy

February 4th, 2022

Jace Talk: No Green Energy

https://www.youtube.com/watch?v=J4LlorYbVV0&t=656

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    1. Jace

      Okay, so we're gonna get back to it, but the next three things are actually three things that are actually, we feel, in line with what Satisfactory is and what we're striving for, but we actually still don't think that we're gonna be adding them, and let's see what the reasons may be, okay?

      So the fourth thing that we're not adding to Satisfactory is going to be green energy, and by that I mean solar power or, like, wind power.

      So the first reason we don't really want to add green energy to Satisfactory is because thematically, lore-wise, it doesn't really fit so well.

      The point of Satisfactory is you come down to this beautiful, pristine planet, and then you exploit it without care for it.

      That's kind of one of the thematic driving forces of the game, right?

      And so we think that green energy doesn't really make sense in this space.

      Why is Fixit now offering green technology?

      um it would certainly be interesting to have as a just a mechanic uh and you know so so we can sort of understand it from that point it would definitely be interesting uh but you know thematically doesn't make much sense but uh you know and that's a reason but that's also like you know i would say kind of a weak one because we could just change the theme of the game and add green energy right but there is another major major reason which is the real nail in the coffin for green energy and why we can't really add it and that is simply because there's a massive balancing issue with it

      So in Satisfactory, all power sources require a steady supply of resources.

      And in fact, the entire game is built around not amassing things, but improving your supply rate, right?

      Parts per minute or whatever.

      Power supplies such as green energy

      would not need that at all.

      They would break away from that completely.

      They wouldn't have hard limitations of supply applying to them.

      And so that would make them incredibly overpowered as a power source.

      Time and supply per minute is like the driving thing in Satisfactory.

      And they're the limiting factors that we sort of apply whenever we look into any form of balancing within Satisfactory.

      And however,

      Green Energy wouldn't rely on either of those things.

      They would sort of rely on space, like where you can build them, build solar panels, for example, or just like parts.

      You just need to stockpile a lot of parts.

      But those two things aren't really resources in Satisfactory.

      They're effectively infinite.

      You're not going to run out of space.

      You're going to run out of frames per second before you run out of space in Satisfactory.

      Let's be real here.

      And you're not going to really run out of parts either.

      You could just leave your PC on overnight and you're going to come back to more parts.

      They don't really work well with the systems that we rely on to create, you know, limitation and conflict or whatever within the game, to create challenge.

      Green energy operates outside of that.

      And for that reason, we can't really add green energy to the game.

      It's just kind of too strong.

      There are ways that we could solve it.

      There are some things that could be done.

      For example, we could balance it by having the buildings either cost a lot or maybe they produce really, really low amounts of power.

      That could sort of balance it a little bit.

      But then you need to realize that the balancing there is just tedium, right?

      We're offsetting their power by making them really tedious to build.

      So we need to think, okay, is that the kind of fun we want to introduce?

      We need to introduce tedium, more tedium to Satisfactory so that you can have green power.

      We just don't think that's adding a positive element to the game.

      Yeah, some folks have also suggested, well, what if you need to maintain them, clean them or something like that?

      But then we get back to the factory maintenance argument that we sort of mentioned before.

      So yeah, it really looks like green energy is not going to be going ahead in Satisfactory.

      There is one sort of caveat that we have talked about, and that is like hydropower might be interesting because space is limited.

      There's only so many waterfalls on the map.

      So there's a potential for that there, but we'll have to see.