February 4th, 2022 - Jace Talk: No Survival Elements

February 4th, 2022

Jace Talk: No Survival Elements

https://www.youtube.com/watch?v=J4LlorYbVV0&t=356

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    1. Jace

      So the third thing that we're not adding to Satisfactory is going to be survival elements.

      And by that, I mean things like hunger and thirst.

      And again, it's the same kind of reasons.

      It's not really the game we want to make.

      We don't really like...

      having to disrupt you in that way we don't really think that that's going to add too much to at least to the game that we're trying to make obviously survival elements is something that a lot of people enjoy in many games they're in many games and that's that's all well and good we can understand why people would maybe like that in their games but it's just not something that we think fits for our game

      The other thing is if you sort of just take the thinking a little further and you imagine, well, what do you do in Satisfactory?

      Satisfactory is all about automation.

      And so if there are survival elements and you need like food or some kind of sustenance or drink or something like that, then like the challenge of that would probably should probably center around automation as well.

      And if there is some way for you to automate the creation of that, then again, we're just introducing a

      random tedious step that we would automate away uh and essentially would just be kind of redundant in the end so we don't really think that survival is necessary for satisfactory again it strays from our original direction as well but we also just think it wouldn't end up really working too well in our game so yeah not something we're going to be adding