March 24th, 2026 - Mikael Talk: Daisy-chaining is an unlock, not a default capability (Part 1)

March 24th, 2026

Mikael Talk: Daisy-chaining is an unlock, not a default capability (Part 1)

https://www.youtube.com/watch?v=DewIGsb_CW4&t=2613

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  1. Mikael

    And the chat!

    I have saved the single loudest piece of feedback for last.

    How many of you

    We're ready to jump into 1.2 EXP.

    Maybe making a new save, in which case I absolutely imagine this to be true.

    Maybe making a new save, or maybe even just enjoying your not-too-far-progressed save with the amazing daisy chain feature in your hands, only to realize you can't daisy chain!

    And why is that?

    why is that you were so sad me smile yep me behind plastic behind cat theory yes it is locked someone forgot no no no it's in the game it's in the game and some people may not even have realized that

    It was in the MAM tree because they had progress so far enough that they just had it from the get-go or they just unlocked it.

    Me, me, me, me, yep.

    Clever up YouTube, daisy chaining army rise up.

    CSS made it a $2 DLC, no.

    DLC, DLC, daisy chaining is in the game.

    It is also locked in the Catherium tree behind not Mark II but Mark III power poles.

    Now chat, I thought it was bugged, so did I, funny thing, so did I, because I always tried, I always did daisy chain in testing, in fact I actually didn't take to it until very close to the XP launching, so what little I did test it in the later tiers, I just assumed it was baseline, because I didn't actually have to interact with the MAM anymore, it was just completed entirely.

    From devcheats.

    Oops.

    So, I had no idea.

    Like, I was sat there watching the video with all of you on stream last week.

    Being like, ah, that's it.

    That's daisy chaining.

    They'll be able to daisy chain and...

    Oops, jokes on me.

    You got it right away?

    Yeah.

    So, and yes, you can argue for the fact that once you unlock the engineering, Mark III power poles, they may no longer serve a real purpose.

    They'll be kind of moot.

    They still have niche use cases.

    But so what?

    Like, so what?

    If it's such a good feature, yes, it may make the game, it may make organization easier, tidier.

    It may make it easier baseline, like new players who come in may not realize the nightmare of power pole and cable pasta.

    So what?

    Like, in my opinion, again, I'm currently speaking for myself.

    And hopefully you guys.

    I still have not been able to sit down properly with the devs yet.

    Because it's been a baller week and a half, by the way, since eXp launched.

    But I'm a champion here, guys.