March 24th, 2026
Ultrawide Monitor & the FOV multiplier
https://www.youtube.com/watch?v=DewIGsb_CW4&t=2170
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Mikael
So, chat, the first one.
Now, this in particular is a personal beef from me, because I made this my baby way back when 1.2, 1.0 launched.
And that is the FOV multiplier that used to be able to go below 1.
It went to Field of Vision for people who are not immediately aware of acronyms.
The Field of Vision slider for your Field of Vision in the game could scale between 0.5 and 1.5 before 1.0.
Lots of 1's and 0's and points here, but bear with me.
And since 1.0
The slider could only slide between 1 and 1.5, so it could no longer go below 1.
And what this meant was that for ultrawide monitors, or any resolution bigger than 16.9 I believe is the numbers off the top of my head, the game could feel highly claustrophobic when your arms and hands are very very close to, like, very big and very close to your actual face in real life at the bottom of your monitor.
And equipment could also be obtrusive, way too big, exactly.
And that, Maverick, the biggest culprit in all of this, one piece of equipment being literally unusable without audio, which is the object scanner, because you can't actually see the progress bar in the object scanner.
So, the arguments that were brought forth internally back then, back then, this is almost a year ago, but more actually, thinking about
it,
Mikael
oh no, it is about a year ago, was graphical issues.
And I'm not sure if it's expanded to something more, especially with a couple of Unreal Engine upgrades on our neck now since then.
if we have to rework something on the backend for that system now.
But otherwise, if it's not, I right now am personally trying to escalate this and push this as gameplay absolutely should take precedence over graphics in this case.
So if equipment slightly clips and looks janky, if people don't like it, let them still slide over one and not use the scanner, that's fine.
If they really want to use the object scanner,
Let them use the object scanner and slide the slider down and they can stomach the portable miners for the first half hour of the game and then never see them again.
And jank exactly, jank can be really hilarious.
So that is back on the table chat.
I am going to try to be semi frequent with this because again it's directly gameplay obtrusive and it is my baby.
So I am going to keep this as transparent as we go.
As we can, as we go.