March 24th, 2026
Vehicles can no-longer pause on nodes
https://www.youtube.com/watch?v=DewIGsb_CW4&t=1903
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Mikael
So it's a known trade-off we've made that vehicles will feel a bit more, I guess, railroaded, to put it that way.
Same for vehicles, they are also no longer possible on nodes mid-path, because the way you place vehicles, in case you actually never tried before 1.2 or forgot because it's been that long, is you enter a vehicle and you start a recording for the path you want to drive and then you drive the vehicle around until you close the loop by driving the loop.
And you could then, along this driven path, have nodes that would just like, you know, play for go or pause for stop.
A loop now will have two truck stations, start point and end point, or just two truck stations, and these now act as the, you know, load and deload stations.
So, again, a growing pain, going from 1.1 to 1.2, that we acknowledge internally, and we just know that, according to our new design philosophy, that's where it's headed.