November 11th, 2022
Setting up an Iron Rod manifold
https://www.youtube.com/watch?v=9KBQyjy-a6g&t=284
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Snutt
So here I am, I'm on a test level right now.
There's nothing much going on here, it's an empty level.
Here is the Blueprint Designer.
The model you see here, by the way, is not the same one that you're gonna see in-game.
This is a work-in-progress model.
So yeah.
I also have like a little bit of fake power hooked up here just so I can sort of demo this stuff.
Anyways, so let's create a blueprint, shall we?
So I'm going to make a manifold blueprint because we all love making manifolds, right?
It's the best part of the game.
So I'm going to be making a iron rod manifold, pretty basic, and I'll just show you sort of how that will work.
So let's start by placing a constructor and essentially everything you place on this like grid here within the
The blueprint designer, you know, is going to be part of the blueprints.
Cool, and then I'm gonna hook up some mergers.
I have to take note of the direction here, this is really important.
And same deal here, I wanna make sure that the splitters and the mergers all face the same direction.
And there we go.
Cool, and then we'll hook these up to the constructor.