April 15th, 2022
Snutt & Stefan Talk: Work Bench
https://www.youtube.com/watch?v=7I3NGAm3j_4&t=691
Suggested Wiki Refrence Code
Topics
Transcription
Snutt
just turned into butter so this is the first build that i saw with the workbench in it and the workbench also worked a little bit different back in the day um because the way you would do it is it kind of like looks like the minecraft ui a little bit where if you want to create like a iron ingot so you'd place it in like the the the three by three grid and then you hold space to produce or maybe not no sorry i need
to
Snutt
Oh, there we go.
I needed to like hover over it or something.
So here we go.
Here's the ironing.
The important thing isn't that like everything feels good or like the UI and UX is like done or anything like that.
The important thing is really like the game loop and like figuring out what to pursue and stuff.
So if there are like bugs and glitches, I mean, those are prevalent on these builds.
But the important thing is that you kind of get the game, I would say.
So I assume like when you, if you make like more complex stuff, you can like put stuff in the grid and
Stefan
Yeah, I think we just realized later on that, I mean, you're basically just taking stuff from your inventory and putting in this temporary inventory in the workbench.
So, like, why have that extra stuff and not just choosing directly from the inventory?
I think
Snutt
this is a good example of, like, when you have an idea of something, you're like, this would be cool, like, this complex system, and then I think that would be fun.
And then you try it out and you realize it doesn't really make sense.
Like, it's...
Like you just said, why don't we just produce it from your inventory instead of having this weird grid situation?
And it's one of those things where it's kind of hard to envision that before you actually try it.