April 15th, 2022
Snutt & Stefan Talk: Procedural generation in Sprint 6
https://www.youtube.com/watch?v=7I3NGAm3j_4&t=586
Suggested Wiki Refrence Code
Topics
Transcription
Snutt
And one thing you may notice here when you equip the pickaxe is that there's a bunch of mine lists to the left.
And as I'm looking around in the environment, you get this list to the top right where it says iron 38% and then copper 47%.
So this was a system where apparently you could mine anything.
I could just mine the ground here.
And I'd get iron in my equipment.
And if I want...
I don't want to want copper.
Just stay in the same spot.
So that's interesting.
That's not in the game anymore.
Stefan
So it's just like the speed or the amount that you get depending on the percentage of the purity.
Right, okay.
Where you are.
And I guess the...
So there are nodes which are like 100% if you look at that one.
Gotcha.
Snutt
Was the like percentage in the environment, was that procedurally generated or was that set?
Stefan
No, yeah, and I think that this is the first test we had with the procedural map overall.
So it was a system that we just tried to see how it could work.
Right.
I do remember us playing this sprint and having like a big discussion and this being the kind of fork with can we do it procedurally or do we want to make it a handcrafted world or not.