April 15th, 2022
Snutt & Stefan Talk: Sprint 1
https://www.youtube.com/watch?v=7I3NGAm3j_4&t=143
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Snutt
So I'm going to jump straight into like, so this is the, when we dug up the builds, this is the first sprint.
So the way we used to do, well, we kind of do it still, but the way we used to do it more so, I'd say, is we would have sprints.
So we'd work agile and like each sprint would be kind of two weeks, I think.
Stefan
Yeah.
Snutt
If I remember correctly.
Stefan
That's correct.
Snutt
So this is like the first two weeks or something or like...
of developing the game.
And yeah, this is like the first ever build.
Stefan
This is going to be rough.
Can't even do anything.
Snutt
This is rough because you can only place miners.
You can't switch buildings or anything like that.
We've got the default Unreal Engine mannequin model with the hands, first person.
You can place miners.
And I think, yeah, there's an inventory.
So you can, yeah, you see it like... With
Stefan
that classic burnt bacon icon that was with us for like three years of development.
Is that what it is?
Yeah, I don't know.
That's just what we called it, the burnt bacon.
Snutt
Nice.
Yeah, I was trying to like figure out like what the hell is this supposed to be?
Like, I think this was like...
It could look like coal a little bit.
Yeah, but you can pick it up and you have an inventory.
So I have 20 in my inventory and that's it.
That's all you could do.
Alright, thanks for coming everybody.
Bye!