March 10th, 2026
Bug Talks
https://www.youtube.com/watch?v=5W4FvGgfLwA&t=561
Suggested Wiki Refrence Code
Topics
- 1.2 Patch Notes Video
- Autopilot
- Blueprint Dismantle Mode
- Build Modes
- Caves
- Community
- Console Release
- Conveyor Belts
- Crash Site
- Customizer
- Dedicated Servers
- Dimensional Depot
- DLSS
- Drones
- Environment
- Equipment
- Fluids
- Game Modes
- Hover Pack
- Mikael
- Mods vs. Features
- Object Limit
- Pioneer
- Pipes
- Ray Tracing
- Recipes
- Release Builds
- Satisfactory 1.1
- Satisfactory 1.2
- Satisfactory 1.3
- Signs
- Space Elevator
- State of Dev
- Tiers
- Train Signals
- Unreal Engine 5
- User Interface
- World Map
Transcription
Mikael
I displayed an issue.
We haven't had bug talks.
I think we had it twice in total at all, actually, before too much else happened.
I want bug talks to come back.
And if you missed both bug talks, what they were, essentially, was me, on devstreams, playing the game, actively showing very specific bugs, high-prior bugs, that mostly you guys reported in, as, like, a vast number of people want this fixed, that I show on display, and I show on display then, because that's quite literally exactly what people, right now, there somewhere, are working on.
When I was showing you what I'm about to mention, which is that equipment in your inventory was sent to the Dimensional Depot instead of being equipped when you hovered over them with the mouse.
Stuff like that, like when I showed that on stream, that was because someone right now was very actively trying to tackle that issue.
So that little very nice live insight as to this is exactly what we're doing right now.
The problem is we haven't really had a giga-focused session of just bug fixing for a while.
Or not to the extent where I can honorably say that, yes, we are fixing this right now.