March 10th, 2026 - Q&A: Why did you guys update from Unreal Engine 5.3.2 to 5.6.1? (Part 1)

March 10th, 2026

Q&A: Why did you guys update from Unreal Engine 5.3.2 to 5.6.1? (Part 1)

https://www.youtube.com/watch?v=5W4FvGgfLwA&t=1591

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  1. Mikael

    Why did you guys upgrade from Unreal Engine 5.3.2 to 5.6.1?

    Was it a big task?

    A big part of that was weather.

    Weather was a big part of that, because when update 5, like the hard first number 5, happened instead of 4, we lost weather back in update 8, because we had rain before that.

    Because the logic system that we depended on from Unreal Engine was lost or changed enough that we really could not have rain consistently back for 5.

    with one with 561 we now can have rain with similar logic and even better weather changes than that um so weather is a part of it but then also future proofing the more you wait with updating an engine

    the more painful the update is going to be when you have to make the jump for certain reasons and you haven't in a while.

    So, just a basic example, jumping from 5.6.1 to maybe update 6 or Unreal Engine 6, if it's that soon, would be much easier than jumping from 5.3.1 to 6, so...

    And again, it's also like Unreal's engine updates are also contributors to how we handle optimization of the game.

    Optimization in the backend that we could have done or would not work as well with 5.31 will work better or at all with 5.61.