June 10th, 2022
Rebuilding the Creature AI
https://youtube.com/clip/UgkxhXuFoI418NdFDDn-F4uBicz-gX7BFrtn
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Snutt
The creatures you encounter on the planet play a big part in the player experience when exploring, and we felt that the current iteration of creatures and their behavior have had some room for improvement.
So for this update, we've kind of rebuilt the AI system from the ground up to better support the direction we want to take them in.
So doing this proved to be a much bigger undertaking than we estimated, and we ran into like a whole bunch of roadblocks along the way.
We're quite happy with the system itself, but there's still a lot of work when it comes to implementing the AI for creatures, and this can take quite some time before we're fully happy with it.
The overall of the creature AI isn't necessarily to make the enemies harder.
It's more about adding variety to the creature's behavior.
And that's the key thing here, right?
Variety.
Because while we won't necessarily add new creatures in this update, we are going to make changes to the existing hostile creatures.