June 10th, 2022 - General AI behaviour states

June 10th, 2022

General AI behaviour states

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    1. Snutt

      The hogs will still look pretty much the same for now, but we hope to give the hogs some updated looks in the future as well.

      And on the topic of like general AI behavior, some of the creatures now have a couple of more behavior states.

      In addition to the existing behavior states, the creatures will now also do like an investigative state sort of to try and figure out like where their enemy went if they're chasing something.

      And we've also implemented so that creatures now react to sound as well.

      So enemies will also investigate if they heard something nearby, which also means that you can now sneak up behind enemies to sucker punch them or just sneak by them if you want to take the more passive approach, essentially.

      Don't expect any fancy stealth mechanics here.

      It's not Metal Gear Solid or anything.

      It's just an added touch to the existing behavior that we have.