November 27th, 2020
Jace Talk: Packet Reordering
https://www.youtube.com/watch?v=0kmDHBWf640&t=217
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Jace
So the first thing that I want to talk about is packet reordering.
So that's been added to the engine now.
And what does it mean?
Well, by packet, they're referring to network packages.
So you guys have probably heard of a thing called packet loss, which is when your little packets of data get sent to your friend and they don't make it or they're discarded for one reason or another.
So packet reordering, what that helps do is reduce the amount of packets that are lost.
And in this case, it's if multiple packets arrive
Out of order within the same frame they can now reorder the packet so that it makes sense so they don't have to discard it whereas typically when when packets arrive out of order the Engine won't know what to do with those packets.
So it discards it and just like says can you send it again, please?
Yeah, so this is gonna help a lot with multiplayer performance essentially
So that's like a free win.
We get there.
Yay.