November 27th, 2020
Jace Talk: When there's a new feature in an engine doesn't mean you can use it
https://www.youtube.com/watch?v=0kmDHBWf640&t=154
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Jace
you know better performance sometimes the performance is just free the engine is just better now and now the game's quicker sometimes they give us access to certain things or they've changed the way that they do things that if we can take if we are able to take advantage of that in our game we will get those performances too now this is a misconception with engines and a good example is Unreal Engine 5 is that when when there's a new feature in an engine that doesn't mean you can use it
uh automatically especially if you've got an existing game that's been running on things before it doesn't necessarily mean you can utilize it and even if they say it just works it doesn't just work so like there's big new things like uh 105 was it like lumen or something like that or lumen not only reacts to moving light sources but also changes in geometry
If we upgrade to Unreal Engine 5, we don't just get that.
You know, like you have to make, you have to support it.
And that takes a lot of work, especially when you've been working on a game that works a specific way for so long.
So we still have to go through those patch notes and see what can we take advantage of.
And we were able to take advantage of a lot of things and gain some performance upgrades from that.
So today I'm going to talk to you about a few of those things, just a couple of things, not everything that we get from this upgrade, but just some of them.
And in what way that will impact you as a player of satisfaction
So the first thing that I want to talk about is packet reordering.