December 17th, 2020
Q&A: How does the current trajectory to the game compare to everyone's original concept?
https://www.youtube.com/watch?v=-JXPsTlJIiI&t=254
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Jace
I don't know when that's coming, though, but one day.
How does the current trajectory to the game compare to everyone's original concept of the final version?
What are some things that are better slash worse than imagined?
Well, I mean, Pipes fucked up the game.
That was the biggest mistake, you know?
So things are worse than we ever imagined.
Now, there's no going back.
The game's over.
A dead game.
It's all over.
Okay, so the vision of the game has evolved over time.
We think for the better.
We have control over the direction of the game every step of the way, right?
And every decision we make is based on, you know, the here and now of what does the game look like now, what information can we gain by, you know, from feedback from players, and then how can we make it better, right?
So, you know, the game initially started with base defense being a core part of the game, and then we actually started making that, and then we found that we didn't like it at all, and we cut it completely.
And now it's not going to be in there, right?
You know, and then there's the question of like, well, is that better or worse than we imagined?
Well, we think it's better than we imagined because the game is better now because we don't have that.
We believe.
OK, so like that's kind of why we strive for it to always be better.
And we think that it's been going in a pretty good direction.
Yeah, pretty normal stuff for game development.
I think you just sort of have to pivot and shift and react to design problems that may show up as you develop the game.