December 17th, 2020
Q&A: Has the decision to press on to 1.0 recently been prompted - at least in part - by financials?
https://www.youtube.com/watch?v=-JXPsTlJIiI&t=1266
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Jace
Yeah.
Has the decision to press onto 1.0 recently been prompted, at least in part by financials?
My impression was you folks did like experimenting with updates before 1.0 and there were updates planned, but ultimately shelved.
Okay, so that's...
pretty interesting impression i'm not sure what gave you that impression but i get the feeling that maybe you're not alone like maybe we've given that impression somehow so i figure i'll just talk about it anyway and i'll clear the air there actually kind of was a little bit of a shift uh to focus on 1.0 but it wasn't prompted by sales or anything like that like we're doing great you guys um thank you
The prompt was mostly like, well, we've got to do update four now.
And after update four, it's going to be update five.
And in order to really plan what we should do in those, we need some idea of what the end goal is going to be.
So we really just started focusing more on 1.0 as a means of having some kind of direction so that we weren't shooting in the dark.
basically.
And that's pretty much it.
And we have a pretty good idea of what that is now.
We're still always refining it.
But yeah, we really want to go for it because, you know, we're an early access game and we feel that it's our responsibility to get out of early access.
We need to finish the game and give you the experience that we wanted, right?
And that doesn't mean development stops after 1.0.
You know, we could still add stuff.
Maybe I'm not saying we will, but we've always alluded to the fact that we probably would add more.
Yeah, we still want to we kind of want to get out of early access.
You know, that doesn't mean, you know, we're not cutting things out to get there, to rush, to get thin.
We're clearly not rushing, you guys.
We're so slow with our updates, we're not rushing.
We sit back and we take an honest look at, okay, what are we doing?
What do we want?
What do we consider a good, finished 1.0 game?
And then we're going to work towards that.
But that shift did kind of happen a few months ago.
And, you know, the fact that you brought up this question, I guess it shows somehow.
And that's really interesting to me.
So thanks for the question.
That was good.