March 24th, 2026
Vehicles Feedback
Vehicles Feedback (Part 1)
https://www.youtube.com/watch?v=DewIGsb_CW4&t=1795
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Vehicles breaking when surfaces aren't flat
https://www.youtube.com/watch?v=DewIGsb_CW4&t=1795
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Mikael
Anyway, feedback chat at vehicles.
Thank you, first and foremost, again, for celebrating vehicles.
The vast majority of feedback we've had is positive.
We have also heard people miss the old vehicles for a couple of reasons, a couple of specific quirks they had.
And one of them...
that vehicles now post 1.2 in eXp They have lost their buggy buggy as in like Safari like you know like a little Safari car like a buggy car Not not broken code bug but like buggy as in the vehicle buggy.
They've lost their buggy feel Of being able to like just you know Drive raw through terrain
just tackle dunes and uneven slopes and shit more easily because now vehicle paths break whenever there's not flat surfaces, even surfaces and even when you just remove foundations after the fact if you like hide jagged terrain
with foundations and you dismantle some foundations, that path will actually understand that, ah, flat road or a flat surface is gone, no longer driving here.
So, it's a growing pain.
It's, yes, cars, vehicles, by our intention, by our new design for them, they will end up feeling a bit more like trains on wheels, not quite the same, of course,
and lose what separated them a little bit with this much more terrain tackling ability.
But it's worth it.
For all the jank we lose in that trade-off, it's worth it.
So it's a known trade-off we've made that vehicles will feel a bit more, I guess, railroaded, to put it that way.
Vehicles can no-longer pause on nodes
https://www.youtube.com/watch?v=DewIGsb_CW4&t=1903
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Mikael
So it's a known trade-off we've made that vehicles will feel a bit more, I guess, railroaded, to put it that way.
Same for vehicles, they are also no longer possible on nodes mid-path, because the way you place vehicles, in case you actually never tried before 1.2 or forgot because it's been that long, is you enter a vehicle and you start a recording for the path you want to drive and then you drive the vehicle around until you close the loop by driving the loop.
And you could then, along this driven path, have nodes that would just like, you know, play for go or pause for stop.
A loop now will have two truck stations, start point and end point, or just two truck stations, and these now act as the, you know, load and deload stations.
So, again, a growing pain, going from 1.1 to 1.2, that we acknowledge internally, and we just know that, according to our new design philosophy, that's where it's headed.
Vehicles Feedback (Part 2)
https://www.youtube.com/watch?v=DewIGsb_CW4&t=2001
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Mikael Talk: Roundabouts wanted for the new Vehicle pathing system
https://www.youtube.com/watch?v=DewIGsb_CW4&t=2001
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Mikael
And feedback again back to vehicle growing pains is also just how it's going to be people kind of want the ability to make roads and then have like closed rings or loops within the road so like think like a racket basically a racket or a Is it just called a like a noose I guess like you have one road and then a circle at the very top so vehicles can like Go around here and then eventually finally go back down
Yeah, with the new roads being mono-directional, meaning they only go a certain way, behaving much more like trains, that's not possible to avoid collision cleanly, to make sure that vehicles always stay on their path and also never stop and just freak out like they used to before.
So, may feel slightly more limited in that regard, they are limited in that regard compared to 1.1 and earlier, but so, so, so much more functioning.
Roundabout?
Might be a better word for it, yeah.
Vehicles Feedback (Part 3)
https://www.youtube.com/watch?v=DewIGsb_CW4&t=2132
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Q&A: Will Truck Stations be renamable?
https://www.youtube.com/watch?v=DewIGsb_CW4&t=2132
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Mikael
And with the vehicle system, fluid or fluid truck stations or just normal truck stations should have names or be renamable so that we can very easily track them on the radar or map.
Hard agree.
Yes, they should be.
Yes, they should be.
Feedback taken.
Push that on the QA site if you want it to be a higher prio.