March 24th, 2026 - Fixes in 1.2.1.0

March 24th, 2026

Fixes in 1.2.1.0

Fixes in 1.2.1.0 (Part 1)

https://www.youtube.com/watch?v=DewIGsb_CW4&t=52

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Intro

https://www.youtube.com/watch?v=DewIGsb_CW4&t=52

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  1. Mikael

    Today, however, we're having a smaller beat.

    Because today, I think...

    I think the patch should be out now, and if it's not, it's any moment, because last I saw Uzu, which was like half an hour ago, he was in a meeting, and I haven't had time to play Satisfactory all day today, so I'm not actually sure if the patch has hit EXP or not already.

    Specifically EXP, there's a patch for EXP coming, not live, so PC, experimental.

    Uh, Jason!

    Stop pinging my ears, man!

    I'm online on Teams.

    I shouldn't be.

    Let me go busy on Teams chat, sorry.

    Before this keeps derailing my thoughts.

    Do not disturb.

    Uh, the patch should be out any moment now.

    If it's not now, it will be very, very soon.

    And let's talk about what is in the patch.

    Because we have fixes coming out for you today, obviously.

    And we have fixes coming out for you in another patch next week.

    The stuff next week is what couldn't be done for this week and this week we focused on the highest prio stuff in terms of what we feel we felt was needed for the game to function smoothly and what you guys, this is important, what you guys upvoted and pushed forward the most on the QA site.

    Because we are going to talk about the patch today and the fixes in that patch.

    We're going to talk about the patch next week.

    We're going to talk about feedback we have seen across Reddit and Discord.

    What we have heard, what I personally have escalated and brought to the devs on my own end today.

Please use the QA Site

https://www.youtube.com/watch?v=DewIGsb_CW4&t=140

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  1. Mikael

    But important chat that truly, really, if you want something to be fixed, either post it on the QA site...

    Or, if it's on the QA site, push it already.

    Vote it, comment on it, bring more examples of, yep, this happened to me too, yep, if you do this, that happens too as well.

    That is the one place where we will all, kind of, at least the people who, like, really hands-on work with the game, they will all always make a loop, check it, work off of that site first and foremost.

    And we are trying to, again, like, if we see feedback resonate, especially from the QA site, also on Reddit and Discord, like, echoing all over the place, yeah, we make internal notes of what feels more important for you guys that we fix.

    But, first and foremost, that QA site is the de facto place to go.

    Pinging me and Jason on Discord, not the devs, just me and Jason, that's fine.

    But that's also the worst way to make sure your bug fixes get loudly heard.

    If you want us to see them, yeah sure, but ultimately what we do is just also try to like squeeze this by the devs.

    Not at all with the same sense of urgency that you might feel for what you pinged us about.

    Whereas if it's on the QA site, that's something that the devs approach with their own mindset, their own knowledge of, I've seen this error this amount of times, etc.

    So yeah, just a long spiel about the QA site being important.

Fixes in 1.2.1.0 (Part 2)

https://www.youtube.com/watch?v=DewIGsb_CW4&t=233

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Intro

https://www.youtube.com/watch?v=DewIGsb_CW4&t=233

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  1. Mikael

    Anyway, I'll try to respond to chat as we go, but we have a huge agenda for State of Dev today, so let's just hop straight into the fixes.

    What is going to be fixed today, or might already be?

Random crashes from Blueprint placement of Hypertube Branches (Part 1)

https://www.youtube.com/watch?v=DewIGsb_CW4&t=237

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  1. Mikael

    What is going to be fixed today, or might already be?

    Many of you experienced what you felt was random crashes in the game on the EXP when you played, and we isolated this.

    With some help, again, thank you for all of you who noticed patterns in how the game crashed.

    Satisfactory took a shit in a dumpster fire whenever you placed a blueprint that contained a hyper tube branch.

    So, if that feels familiar to you, you just are up and about, you place your Hyper 2 blueprint, and boom!

    The game goes up in smoke, yeah, that's why.

    Oops!

    Our bad.

Checking in with chat (Part 2)

https://www.youtube.com/watch?v=DewIGsb_CW4&t=269

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Community FYI: No patch yet

https://www.youtube.com/watch?v=DewIGsb_CW4&t=269

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  1. Mikael

    Our bad.

    No patch yet, then it should be out very soon.

    It should be out today, and it should be out within two hours, because can you fix my relationship with my girlfriend?

ADA: Artificial Dating Assistant

https://www.youtube.com/watch?v=DewIGsb_CW4&t=275

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  1. Mikael

    It should be out today, and it should be out within two hours, because can you fix my relationship with my girlfriend?

    I can barely fix mine with my own, so nah man, you're dead last in queue.

Random crashes from Blueprint placement of Hypertube Branches (Part 2)

https://www.youtube.com/watch?v=DewIGsb_CW4&t=286

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  1. Mikael

    I can barely fix mine with my own, so nah man, you're dead last in queue.

    So we have fixed that, as well as some other completely random crashes, like up to standard optimization, but for specific 100% repro crashes, yes, placing a hyper tube fix, a hyper tube branch, was crashing your game, that's not happening anymore.

UI Equipment widget appearing in Inventory Slots

https://www.youtube.com/watch?v=DewIGsb_CW4&t=304

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  1. Mikael

    The UI has had an issue with the equipment widget appearing in inventory slots.

    If you don't know what the equipment widget is, it's a small cogwheel icon that appears in the top right corner of an icon for equipment.

    That appeared in inventory and could be very obtrusive when you try to interact with items in the inventory.

    That's gone.

    That's been fixed.

    The cogwheel should no longer appear in inventory randomly.

That's not a camera, this is a camera

https://www.youtube.com/watch?v=DewIGsb_CW4&t=334

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  1. Mikael

    The Z key does not work.

    That is not a camera.

    That's a microphone.

    That is a camera.

Z keybind with AZERTY keyboard layout

https://www.youtube.com/watch?v=DewIGsb_CW4&t=341

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  1. Mikael

    That is a camera.

    The Z key did not work when you key-bound this, or you bound shit to this key on a standard AZERTY layout.

    Who can we blame for this chat?

    Who can we blame for the Z key not working?

    There is a specific...

    Country, actually.

    But we can blame for the Z key not being plausible for key bindings.

    Blame Emmett?

    No.

    Think bigger.

    Unfortunately, he's from the...

    I'm supposed to say wrong nationality.

    There is no wrong nationality chat.

    There isn't.

    But in this case... France?

    Yes.

    Bingo.

    Bingo.

    Why France?

    Can you tell me why it's France?

    Focus?

    I feel like I'm on top of the world.

    I don't need to focus.

    Did you just shitposted France?

    Because it is France.

    But did you just shitpost or do you actually know why?

    Because they're the one with the... Oh!

    There you

  2. go.

  3. Mikael

    That's actually very true.

    I gave away AZERTY too early.

    Yeah, I did.

    That's true.

    Yes.

    France is the country with the AZERTY keyboard.

    And what this means, chat, is that effectively the Z key fills the same functionality as the W key.

    So the walk forward function in the game would override what was otherwise on the Z key in everywhere because of the layout in France specifically.

    So the issue was worldwide, but the root cause was the French keyboard.

    So if you bound anything to Z on experimental, that didn't work.

    That should now be doable post-patch today as well.

Rotated Patterns

https://www.youtube.com/watch?v=DewIGsb_CW4&t=444

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  1. Mikael

    Some patterns...

    I saw a good couple of pictures about this on Reddit, actually.

    It's very funny.

    To anyone who had very nice, neat roads with road marks.

    Are they called road marks?

    Just, you know, like the white stripes lined up along the road.

    If you had those and they had taken a twisty rotational turn in EXP, yeah, oops, that's our bad too.

    For some reason, random-ass patterns on foundations, and surfaces in general, rotated as you booted up EXP, and then they stayed rotated forever.

    If you went and cleaned up after us, yeah, good on you, it's your build, you want it to look the way you do, so I'm happy it's back to the way it's supposed to be, but the fact that it wasn't in the first place in EXP is because of us.

    So, patents should no longer rotate.

Checking in with chat (Part 3)

https://www.youtube.com/watch?v=DewIGsb_CW4&t=493

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  1. Mikael

    By the way, chat, if you are tuning in right now, I see some people tuning in right now.

    If you're tuning in right now, I'm just gonna blabber about, keep blabbering about, not repeating what's being fixed in a patch being pushed to Satisfactory 1.2 EXP experimental today.

    If it is not very, very soon, it should be within two hours.

    If it's not within two hours, it should still be today, but that means Uzi's working overtime, and that's bad.

    So it's gonna be within two hours.

    So yeah, patch fixes for EXP.

Zooping as a box

https://www.youtube.com/watch?v=DewIGsb_CW4&t=522

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  1. Mikael

    What else do we have?

    Zooping for automated gases and roll-up gates can be done as a box.

    Wait a second.

    This was not on the list earlier today.

    I just read that off because I had no idea what this is.

    Oh yeah, no, sorry, yes, exactly.

    Holograms are not allowed to be zooped into two axes.

    But this one was for some reason.

    Specifically automated gas and roll-up gates.

    So if you found this to be like a nice little quirk quality of life, no, we are not about to allow you to zoop stuff into axes.

    That's an error on our part.

    So it's gonna go back two straight lines.

    Sorry.

Build Effects on Beams

https://www.youtube.com/watch?v=DewIGsb_CW4&t=561

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  1. Mikael

    Build effects on all beams are broken, so when you... Or have been fixed, they were broken.

    When you put a beam down in Experimental, the animation may or may not have played, but you would see the entire beam just kind of being like a little black box before its texture just pops into place.

    Very unnaturally, very, I mean, buggily.

    So the animation just went poof there somehow, as being fixed as well today.

Dimensional Depot inventory closes when it shouldn't

https://www.youtube.com/watch?v=DewIGsb_CW4&t=589

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  1. Mikael

    So the animation just went poof there somehow, as being fixed as well today.

    Inventory closes this one is funny chat because this one is actually not fixed.

    It's on the list It's the one thing that is in today's patch list But it's not fixed Because I left it here because I want to ask you I'm gonna pay attention to chat now extra No, Andrew, I cannot go watch the VOD.

    But if you're on Twitch you can't because Twitch sucks like that chat

    If you enter Q into the interdimensional, or dimensional depot search bar, does the depot close?

    I'm gonna breathe for 10 seconds.

    If you press Q.

    Not in this, not in chat chat, in the dimensional depot search

  2. bar.

  3. Mikael

    By the way, just to hard confirm, because I see some people...

    But it's already been released?

    Oh, well then people are lying to me.

    Excellent.

    If it's out, it's out.

    I haven't played the game today, full disclosure.

    So I actually just don't know.

    I haven't even opened Steam today.

    So, I don't know.

    I never press AQ into anything.

    You never press Q?

    Bro, you're missing out.

    That's like half the game right there.

    No?

    YouTube is saying no as well?

    Okay, cool.

    If there is even a singular person in chat who sees their Dimensional Depot inventory close as you press Q into the search bar, please post about that in detail on the QA site specifically, because we are trying to track that.

    It's come up a couple of times, but not in detail and not reproducible, even though we follow steps provided, because the steps are just too detailed.

    So, if it's happening...

    Okay, we know that it is, we have heard it, we'll just try to reprove it.

    Opening the game right now, thank you.

    Be my warriors chat!

Mouse Sensitivity

https://www.youtube.com/watch?v=DewIGsb_CW4&t=708

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  1. Mikael

    Be my warriors chat!

    And, and... Second to last, the last one is my personal favorite, that is being fixed.

    The second to last is that mouse sensitivity, something that would annoy you way more than you might realize if it's behaving unexpectedly,

    Which it did, in EXP, because mouse sensitivity reset every time you boot up the game.

    That is no longer the case.

    Sorry about that.

    Mouse Sense is fixed, yes.

    Yes.

    Highly intrusive, highly annoying.

    It's fixed.

    Yay.

World Seeds

https://www.youtube.com/watch?v=DewIGsb_CW4&t=744

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World Seeds (Part 1)

https://www.youtube.com/watch?v=DewIGsb_CW4&t=744

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  1. Mikael

    Chat.

    The last fix we have for today's patch.

    The last fix, and again, if you just tuned in, we've talked patch fixes, it's gonna be posted on Discord, it's gonna be posted, excuse me, on media, and you will be able to find it.

    If you missed my blabbering, that's better than, you know, that's good because that means you can actually read it more comprehensively at your own pace at any moment now.

    My last and favorite fix chat is that when 1.2 hit EXP last week,

    i looked forward to people sharing world seeds with each other maybe you know where i'm going with this it was very hard to share or join rather someone's seed when the feature we provided and the world seed little box to enter the seed in that we provided resets every time you press confirm and close the menu

    Yikes.

    Oops.

    That's not good.

    Partly because world seeds would be very fun to just play around with, and partly because we really want to see people test them, because, you know, that's happening.

    Power for the cause.

    Power for the cause.

Q&A: Will there be a World Seed generator?

https://www.youtube.com/watch?v=DewIGsb_CW4&t=822

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  1. Mikael

    Will there be a world seed generator?

    We are talking about that right now.

Checking in with chat (Part 4)

https://www.youtube.com/watch?v=DewIGsb_CW4&t=828

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  1. Mikael

    Is stream having issues?

    I see people... What is it?

    Menogamed says reboot stream if you haven't.

    I guess some people are having issues with stream.

    It's not mine.

    I'm fine.

World Seeds (Part 2)

https://www.youtube.com/watch?v=DewIGsb_CW4&t=839

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  1. Mikael

    World seed should be fixed now, yes.

    If you find a seed, you should be able to confirm it and the game should register that you are entering a manual seed and you should be able to join that seed if you are being linked.

    Whether it's just, you know, you want that seed that you saw online or from your friend in your own single player save or you want to join someone's save, that should be fixed.

    So that's all.

    That's all hunky-dorky.

    Very good.

Outro

https://www.youtube.com/watch?v=DewIGsb_CW4&t=867

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  1. Mikael

    Very good.

    So that's all being fixed today.

    Those are the most urgent fixes.