February 10th, 2026 - Q&A: How big would 1.2 be?

February 10th, 2026

Q&A: How big would 1.2 be?

Q&A: How big would 1.2 be? (Part 1)

https://www.youtube.com/watch?v=ntCf-Zy7qVkt=0

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  1. Mikael

    tempting promising how big would 1.2 be bigger than 1.1 my humble opinion

    Thanks to one certain feature like it is 1.2 and 1.1 are quite similar in they feel quality of life, vibey, they feel like they are adding on to what's already there like you are not seeing In 1.1 you did not see fundamental ways to play with the game or to play the game Changing like you didn't have pipes introduced, you didn't have blueprints, you didn't have creatures, combat, vehicles

    From scratch you 1.1 really just polished everything already there and then the new additions such as personal elevators Were really like additions that made I mean, yeah, sure.

    They're new per se, but they don't really add to like the layer of how you are productive in factory optimization 1.2 adds a whole bunch of the same thing same things

    Except for two aspects that are in my book bigger than 1.1 and one of these aspects is how you will now interact with a feature already in the game and One of them is how you will interact with the entire game in a new way 1.1 was 5.2

    Was that big?

    Oh my god.

Q&A: How big would 1.2 be? (Part 2)

https://www.youtube.com/watch?v=ntCf-Zy7qVk&t=99

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  1. Mikael

    just like being able to mirror each and every individual object not really considered that no we haven't considered that no maybe it could be a thing mirrored mode gameplay mirrored machines yeah okay no not not considered that so far uh how many features are on the feature list more than 1.1