April 1st, 2022
Snutt & Jace Talk: Final Fantasy
Snutt & Jace Talk: Final Fantasy (Part 1)
https://www.youtube.com/watch?v=jAc8Fnj1o9w&t=153
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Snutt
Yeah, the remake
Jace
was...
Snutt
Well, yeah, I liked the remake.
I just, I wasn't a huge fan of what they did with the story.
I mean, sorry, spoilers, if anyone haven't played.
You didn't like it?
Oh.
Well, I thought it was a really good game.
I just like, you know, the original Final Fantasy is like the better Final Fantasy story.
Does that make sense?
Jace
Yeah, I mean, I guess I can see that.
Like, I feel like there's maybe like a...
I want to say an element of elegance to the original story a little bit more.
But I also wonder if the fact that we have like played through the whole game and finished the story.
I wonder if that sort of helps...
helps give us the whole picture of what happened.
And in this case, we've got a glimpse of what they intend to do.
So I don't want to jump on the story too much because maybe this actually sets up for a really good wrap-up later down the line.
Maybe.
And we don't really know that yet because we haven't got there yet.
Snutt
Yeah, because I'm kind of curious what it would be like to play that game when you haven't played the original game at all.
Because there's so many like elements that, you know, because the thing that I really like about the first Final Fantasy, or the original Final Fantasy VII is like the whole setup with Midgar and like they don't really set, like it's all a setup for like the actual story with Sephiroth and all that stuff.
And that whole like, it's just a big prelude.
And it's like my favorite part of Final Fantasy VII is the whole start in Midgar.
And it felt like in the remake, they wanted to give you the end sort of, you know, several shows up and all that stuff.
Jace
They were force feeding the rest of the story to us early.
Kinda.
I guess to keep us interested.
And I
Snutt
guess the reunion part too, they kind of spoiled the reunion thing too.
And, like, the fact that they don't kill off any characters, like, the whole district going down and, like, it was such a... Like, in the original, it was such a big deal.
And the weird ghosts and all that stuff, like, I don't know.
Right, right.
But I don't know.
I mean, I thought it was a really fun game overall.
Like, the combat mechanics or whatever, the rehash of it.
Yep.
I thought it was a lot of fun.
Jace
It looked really nice.
It was nice to see a really modern version of Midgar and stuff like that as well.
Oh,
Snutt
my God, the music.
Jace
Yeah.
jeez music was like actually one of the things that was very clearly leveled up yeah oh my god
Snutt
yeah it was like there's been so many like covers of fun fancy seven songs and they just feel like they totally level up like the the the boss fight music um when you fight the the robot in like the the second reactor like that song is 20 minutes long
the one that they have in the remake.
And it's just like over the top with everything.
And it's just, oh, it's so well made.
Jace
Yeah, because I was playing Final Fantasy VII with a friend of mine who is also a musician.
And like the one thing, like every time we'd get to a new area...
we'd always have to comment on the music because it was just like it's it sounds so familiar it gives you yeah it invokes all of those feelings that you had when you played the original like it's nostalgic but it's super modern and super good
Snutt
one thing that like really kind of like why i'm so kind of mixed about it is because all that nostalgia is super strong because like seeing all these characters in like full res and like being voice acted
um and the amount of detail they put into like all the areas and stuff you know it's like it's like everything i wanted from a remake but then at the same time it's like it's a bit different and it feels a bit jarring because it's kind of like you know when you're a kid and like your cool uncle or whatever is telling you a story that you've heard like a million times and then they change it up because they don't want to tell the same story yeah that's kind of how it feels playing the
Jace
remake actually true like that was the only point i had left to say and was that like i think
if they tried to tell the exact same story, it might have been a little stale for us who have played it already.
And so like, I kind of feel like this story was something that like it was clear that things are going to be a little bit different.
And so when I played the game,
I was aware that there might be differences coming up and I don't really know what's happening, even though I think I know what's happening because I've played the original a bajillion times.
And so that was pretty nice for me, I think.
I think another reason why they had to shoehorn a lot of later stuff to try and paint a bigger picture than what was painted in the Midgar section of the first game, the original game,
Was also because if they're selling like a full-price game that quote-unquote begins and ends, I feel like it would be a bit of a lackluster ending if as a player you felt there wasn't more to come.
But then when I think about it, the end of Midgar suggests there's more to come.
So... Yeah.
In the original game, anyway.
So like, I'm not sure about that point anymore.
Yeah.
Snutt
Because it is such a strong moment in the original game, also, when, like, they leave Midgar and then they go to... What's the name of that town?
Jace
Is it Calm?
Is it Calm?
Snutt
Yeah, it's Calm, right?
With a K, right?
With a K, yeah.
Yeah.
Where, like, they tell the story of Sephiroth.
Where, like, they run into the sword that is plunged into...
To Shinra.
And then they're like,
Jace
hold up, hold up.
Spoilers, hold up.
Snutt
Spoilers of a game that came out in 97 or whatever.
Jace
Yeah, look, there's a lot of games out there.
People still try to get around to it all, right?
Yeah, sure.
Snutt
But that's, like, my favorite part is leading into that, where, like, they tell the story as well about, like, the main villain, whereas in the remake, it's just like,
Jace
I'm here, and I'm gonna do-ba-doo.
Yeah, yeah.
But
Snutt
also, I'm not sure what they're gonna do with, like, the...
Is the character going to carry over?
Because it feels weird that you unlock all the materia, essentially.
But this is part one.
But I have the highest level of most of the materia I
Jace
have
Snutt
in
Jace
the beginning.
This was my first concern when I finished the game.
I'm a bit of a completionist.
I got the platinum trophy and stuff for it.
I maxed out all the materia.
I'm like, what's going to happen now?
Do I stay strong?
How do they balance that?
Do I lose my progress effectively when the next game comes out?
I'm not really sure.
Is it going to be like a
Snutt
Metroid thing where like at the beginning of the next game they're like, oh no, I lost all the materia.
Jace
Oh no.
Snutt
Maybe
Jace
Yuffie shows up and just takes it all and you're like, oh gosh, darn it.
We have to start again.
Gosh darn.
Hot dog.
Yeah.
Yeah, I really don't know.
Snutt
So I guess we'll see.
I'm curious.
I'm a bit like...
I feel a bit skeptical, but I'm also curious.
We'll see what happens, I guess.
Yeah,
Jace
I'm wary because I think...
Final Fantasy has made me wary over the years with certain releases and not really executing things like super great, kind of dropping the ball in some cases.
So I'm not sure.
However, I do think that Final Fantasy VII, I think it lived up to my expectations.
I think the remake, I think it lived up to it.
I think it was a great entry.
There are some things that I wish were different, but overall, I'm really, really pleased with what we got.
And so I'm hoping that they'll do that again next time.
But I'm kind of cautious because I know they could drop the ball.
I know they can.
I don't want them to, but we'll see what happens.
I'm very, very curious.
I'm glad it's happening though.
Like I'm glad even if it comes out and it's kind of shitty, I'm just glad this whole thing is happening because it's just interesting one way or the other.
Snutt
Yeah.
It's also like one of the most requested like games to remake since like they did that PlayStation 3 demo.
Jace
Yeah.
Snutt
Yeah.
Yep.
I remember that.
That thing blew my mind.
i'm also i'm also quite positive like the fact that they did it i'm also the thing that i've also thought about a lot is that i feel like they will make a fine fancy remake when like square enix are need the money you know what i mean like they need to pump out a good like a game that they know will sell so that that that was my main concern when i saw that they actually were making a remake is like oh is it
Jace
yeah
Snutt
is it bad like but but it looks like they're taking it seriously yeah yeah for sure
Jace
looks like they're taking it very seriously it looks like uh i don't know if they're messing around with this one so
That's a really good sign.
Have you played the, what's it called?
Interlude?
No.
Yeah, Integrate.
Integrate, yeah.
Yeah, I did.
Yeah, with Yuffie?
Snutt
Yeah.
Jace
Yeah.
And I got, uh, you know, I maxed that as well.
I got, I got every achievement.
And then I think there was like a new boss introduced into the main game.
If you get that as well, uh, in the, uh, battle simulator thingy and, uh, yeah, beat that, beat that as well.
That was rough, but I got there in the end.
Snutt
But that tells like a, also like a made up or, uh, it's not, it's, it's an original storyline, right?
Jace
Yeah.
Snutt
Hmm.
Yep.
Snutt & Jace Talk: Final Fantasy (Part 2)
https://www.youtube.com/watch?v=jAc8Fnj1o9w&t=791
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Snutt
And, you know, they're also great to handle, like, byproducts, because if you take, like, for instance, the aluminum solution, you know, you get the byproduct of silica, and you can use that to, like, make fine concrete, for instance, which is an old recipe, where you can produce more of
Jace
them.
Yeah, there's no, like, best thing, right?
It's kind of like saying Final Fantasy VIII is better than Final Fantasy VII.
It's like, that's not really the case.
I mean, I would say it's the other way around, but, like, you know, it's divisive.
You know, they're different people.
Sure.
Snutt
Uh...
then again you know people you know it is the better final fantasy so people can have that opinion and i think it's perfectly fine are you in final fantasy eight is better than seven you know i'm all about fancy
Jace
eight okay okay all right this is this is the crazy uncle on facebook right now yeah now i
Snutt
think
Jace
coming out
Snutt
with his final fantasy eight take it really is like the people that that prefer like the people that think five fancy eight is like the favorite fancy like
We're a strong little community.
We're tight.
Jace
You really are crazy uncle status on Facebook.
I mean, it was a good game, but I just don't understand how you would say it's better than 7.
I wouldn't even say it's better than 10.
Snutt
I think it's mostly because of nostalgia, honestly.
I don't think it necessarily is the better game overall, because I think the magic system in Final Fantasy 8 is kind of broken.
And even people that like Final Fantasy VIII don't want to admit that, but it is fucking broken.
Jace
There's no doubt about it.
Yeah, I've heard two things about the draw system in Final Fantasy VIII.
One, either you hate it, or two, you don't understand how the draw system works, and then for those people, it's broken powerfully for
Snutt
them.
Exactly.
There's nothing in between because there's waste because like you can play the whole game without drawing a single time in like the combat section like you can create magic from from items and from like Tools and stuff in the game You just need to know that in order to do that you have to like learn that ability with your guardian force and stuff like that like it's it's
It's overly complicated in that sense.
The one thing I like about it is the fact that you can puzzle around.
So if you want to have this magic thing and I want 100 of that, then in order to get that, I can either do this thing or I can do that thing.
And if I use this item, I can do this thing.
But then if I save it for later, I can use it for a weapon.
It's a little bit interesting, like puzzle making.
But you can really only do that if you have a guide and know about that system.
Jace
Oh yeah, but it's obviously a better game than VII, right?
A game that requires a guide so that
Snutt
you can actually make use of the system.
I mean, the Materia system in VII is fine and intuitive.
Because here's the thing for me.
I played...
Final Fantasy VIII was the game that got me into Final Fantasy at all.
Because I had Final Fantasy VII and I played it.
And I played up to the Midgar section.
And then I kind of lost interest.
And then I picked up Final Fantasy VIII.
And I got more interested in that because I was an angsty teenager and that fit with the main character of Final Fantasy VIII, right?
You were the hottest guy in the school or whatever it is.
Weren't you, Snoop?
But no one understood.
Oh god, so funny.
I love that beat so much.
um so yeah for me it's it's all nostalgia like i didn't get it and then once i finished eight i was like maybe i'll go back to seven and then i loved seven and then i played nine and then i played ten um so that's
Jace
so like one thing that's interesting about from seven to twelve is how
crazy different the battle system is so we're talking about like draw systems in a you know that was wild and different materia i feel like was pretty different as well compared to i don't know i didn't really see that kind of system anywhere else no um i guess nine felt a little more straightforward but there were four people in your party yeah
Snutt
nine was more like going back to roots with like the sort of the job system but not really the job system
And then X had that crazy sphere.
The
Jace
sphere grid for leveling up.
Which I really liked.
I really loved it as well.
And not only was it just good in first play, they had the two different kinds of sphere grids, the basic one and the advanced one.
Advanced will give you more options of how you want to specialize as you play, but then at higher level play where you can go and clear nodes and then replace them, like farm plus four strength or whatever, as opposed to the weaker plus one strength or whatever,
You know and then you could just max out your characters Like that whole like all of that was really fun and interesting and it ties in well with the whole monster hunting as well Yeah intent so like
Snutt
I also like that you could like revisit the same nodes of other characters So like if you wanted to make you know a strength build you could do that if you wanted
to
Snutt
Yeah, but you needed to grind more essentially because you needed to get around the sphere system to get to that point or whatever
Jace
exactly
Snutt
But I thought it was very interesting the the then like in 12 They kind of took that system and just made it like even more Open I guess
Jace
yeah
Yeah, it was really good.
I replayed 12 recently because Stefan, our CEO, right?
He's a huge Final Fantasy nerd as well.
And he told me like he replayed 12 and that it was actually really good.
And I should check it out.
You know, they've got it on Steam or something.
And I played it again.
Yeah, yeah.
I played it again.
And it was it was really good.
And the battle system is great.
So, yeah, anyway, for those of you who are here to learn about Final Fantasy battle systems.
In a way, it's almost like you programmed all your AIs using these things called gambits.
And if you are low health or a teammate is low health, then heal them using this spell or whatever, whatever.
So it was really, really cool.
you know, programming your party members and then like tweaking that as you go.
And then as you unlock more gambits and more conditions and actions, you can sort of build upon that and and create like really good battle styles.
Yeah, super, super good, actually.
And the world in Final Fantasy 12 was kind of good, but that was the beginning that marked the beginning of the shift of how the Final Fantasies have kind of the direction that it's gone in.
into a world that I don't like as much.
Because I fell in love with Final Fantasy in Final Fantasy VII, where the entire world is in danger, and you have to go to all these different places with all these different cultures, and you travel literally the world.
And in Final Fantasy VIII, you travel the world.
In IX, you travel the world.
In X, you travel the world, basically.
You go to all these really, really unique different places.
But in XII, you kind of just live in one country, and everything kind of feels the same.
And it also has that kind of like more Western fantasy feel to it rather than like an entirely new world crafted from scratch from someone's imagination.
And I feel like with 15 and it appears to be 16, it kind of goes more into that direction as well, which doesn't appeal to me as much thematically, personally.
Yeah.
Yeah.
Like, what appeals to me the most of all of them was probably Final Fantasy X.
Really colorful world.
I loved that, you know, you could see the different cultures out in the world just by the way that people dress.
You could probably point out this person probably comes from this city by their clothes, by the way they talk, the way that people interact.
The world is really colorful.
I love that you played as Tidus, who is essentially a camera lens.
You know, he comes from a time where he doesn't understand how this world works.
With you as the player.
So you don't know how the world works either.
So you and the main character are learning together.
And in fact, the main character is not even him.
It's Yuna.
So I found that to be really interesting as well.
And that has not...
I've not been inspired in that way by a game since Final Fantasy X, quite honestly.
I remember how anti-Final Fantasy X
Snutt
I was when it came out.
And I can't remember exactly why that was.
I guess...
I don't know.
I think it was the voice acting that just felt off.
It's because it was,
Jace
I
Snutt
guess.
Yeah.
I also feel like, because I also replayed it recently, and I don't know why I didn't like it so much.
Because, like, it is a very interesting game.
And, like, the way they handled racism and, like, that kind of stuff, which they've pretty much never...
They've kind of done it before with, like, in Final Fantasy...
Wait, is it 6, I think?
Where, like, there's two different races of people.
There's like the monster people and like the regular people or whatever.
And they do kind of that, but that one race is like dead off and they're like legendary.
Whereas here it's like actually like real life kind of like situation.
There's
Jace
a racist in your party.
Yeah, that too.
And
Snutt
then the
Jace
person from the race that he hates joins your party.
And then they figure that out.
Yeah.
Yeah.
Snutt
It's a cool setup with it as well.
The main antagonist in that game is also an interesting antagonist.
I'm not talking about Seymour, I'm talking about Sin.
Jace
yeah it it is interesting seeing like the world uh so sin being this big thing that destroys the world basically every so often or destroys sections of the world every so often and so the the world that they live in is one that can't really be built up
Snutt
yeah
Jace
and all they do is just damage control all the time which is
Snutt
and and they and they think it's like a religious thing the reason why sin does it it's like because of machines but in actuality it's like
Wait, what is the reason again?
It's like...
It's an alien or something like that, right?
Spoilers.
Jace
You know what?
I don't remember.
I've played this so many times.
Snutt
Because it's explained very, very late in the game.
And it's like...
I think it's like an alien that takes over people's bodies or something like that.
If I remember correctly.
Because the last boss is... Yeah, people
Jace
have to sacrifice themselves to it.
And then they become the sin.
Snutt
Yeah.
Because the very, very last boss in that game is like a tiny little thing.
just like oh yeah yeah i can't remember um so yeah also spoilers to a what when that game came out 2000 2000 2003
Jace
yeah maybe 2000 or 2002 or something 2001 2002.
Snutt
uh 2001 yeah wow
Jace
yeah
Snutt
okay jesus christ
that game is
Jace
oh my god yeah you ever see those those those gif where it's like what uh what you think games look like 20 years ago and it looks like space invaders and it's like what games actually look like 20 years ago it's final fantasy 10 yeah final fantasy 10 is a
Snutt
retro game
Jace
like that's also wild or like even places in three games is a retro game
Snutt
i kind of want to touch on because you mentioned that final fantasy 12's world kind of shifted the the
the way, because that game was made by a studio that made Vagrant Story, which is, you can tell that it's the same devs, because the art style is very similar, and it's very,
It's a very interesting take on the fantasy genre, I think.
But it definitely, like, when you put it in the Final Fantasy world, it definitely feels like typical classic Final Fantasy, you know, style
Jace
era.
I mean, it definitely, I think, is more in line with the earlier Final Fantasy.
Yeah, exactly.
Snutt
That kind
Jace
of style, right?
And I'm a, you know, I jumped on board from Final Fantasy VII where things got very different.
Yeah.
But I think I'm more on brand with the Final Fantasy 7 to 10 kind of approach to things.
Which I think, in a way, maybe XIII tried to do, honestly, but just didn't do it as well.
Snutt
Yeah, XIII was trying to
Jace
be Final
Snutt
Fantasy 7, you know?
Yeah, maybe.
Because the main character was modeled after Cloud.
Really?
Yeah, yeah.
That was the main inspiration, was that it was supposed to be a female Cloud, or something like that.
Okay.
and That story was just all over the place and it felt like a huge tutorial like half the game Yeah, it was
Jace
like 20 20 hours of tutorial or something like that more and
Snutt
it's just one long corridor and
Jace
Which is strange because I know a lot of people had that issue with Final Fantasy XIII saying that, oh, it's just this one big corridor, you know, you just run down the hallway.
But, you know, when you think about like Final Fantasy X, that kind of was too, but it didn't feel like it.
There was no open world.
It was just go forward.
But it didn't feel like a corridor.
It
Snutt
didn't...
I think the main reason why it didn't feel like a corridor is I think the beats in Final Fantasy X were a lot stronger than the ones in XIII because you remember like the...
The moments that take you from place to place.
London Beach would happen at each city, right?
Yeah, exactly.
And you
Jace
spend time in the city, things happen.
Snutt
Yeah.
Whereas with XIII, you were like, we're being hunted.
We got to run.
Same deal everywhere.
It's like, oh no, they caught us.
We got to keep going.
Jace
Because if I remember correctly, there really wasn't a lot of civilization and stuff in Final Fantasy XIII either.
Snutt
think there were but there was some like hidden behind the fact that they were constantly like moving away from them because like there are i remember set pieces i remember like the the casino planet or whatever it was like the casino city i remember the the big like arena city where there were there's some kind of like storyline that i can't even remember what it was or like it's revealed that forgettable yeah and they looked cool like
Jace
Yeah, so I remember having the feeling at the time that, like, didn't see a lot of cities, but there were some.
And in them, there wasn't really a lot of people.
This is the memory I have of the memory I have.
You know, and so, like, one of the key things about Final Fantasy that was missing was the culture of the world.
You know, like, all the people spread out in cities.
Like, each city adds to the world-building story, right?
The lore of the entire bigger picture.
And then, like...
each person in that city adds to it a little bit as well, you know, in a very sort of subtle way.
And that, I remember when I played it a long time ago, and I don't remember the game that much anymore, but I remember feeling like that was lost completely, and that was the most important part of Final Fantasy
Snutt
for me.
For sure.
That's so true, because when I think back on, like, all the other games, I definitely remember, like, the culture and, like, the different type of people you run into, and yeah.
Yeah.
And in XIII, you're just running past everything.
I kind of felt the same in Final Fantasy XV too.
A little bit.
Jace
yeah i mean i think there were quite a few cities and there was a lot of people so i mean but i would kind of say that's kind of why i feel like 15 is was heading in the right direction and maybe like with the technological advances final fantasy just needed to go through puberty a little bit and maybe that's just what's happening and so but i think 15 is was a sign of it coming out the other side because like they did bring culture back there was cities there were people you did quests with people and stuff like that um so like
But everything just still felt a little bit more bland.
It didn't feel mystical or anything like that.
It was just kind of...
The storyline
Snutt
also felt a bit rushed in its delivery.
I didn't finish 15, but it felt like...
Too many things happen too fast in that game, and I just...
Jace
Well, apparently you were supposed to watch a movie before you played the game.
Well, I did.
I did actually watch that movie.
Snutt
It was pretty...
Jace
I didn't watch the...
I didn't do my homework.
Snutt
I feel like you didn't really need to watch that movie, though, because the movie is mostly about, like, the original city that's being taken over, which you learn about at the start of the game.
So you're only really like learning about that battle, which is like, it's not really,
Jace
you get to see it from like the original King's perspective when it goes
Snutt
down.
But other than that, like, it's just, it's a cool movie though.
It's really well animated.
And the one thing I really love from 15 is like the whole, like how they're throwing swords around and then like teleporting to them.
Yes, it's cool.
Yeah, cuz only the the Prince has that in the in the game But in the movie like the King like distributes that power to many like all his soldiers So like all the soldiers are doing it everywhere and like he has got like a little eat squad Which is the movies like based around and they're like really good at doing it So like there's a lot of that in that movie and it's just super a feast for the eyes.
Jace
Yeah.
Yeah, but I need to check that out Yeah, what's a cold again?
It's like King something
Snutt
Good question Kings Kings glaive
Think yeah, cuz I think the squad is called the glaive or something like that Yeah, Kingsley.
That's yeah Pretty pretty fun movie.
It's not it's got like I think Sean Bean was like the king and Yes, and Aaron Paul
Jace
plays some way he did Aaron Paul.
Oh my god.
Oh my god swords, bitch
Snutt
That's amazing.
I kind of need to re-watch that, actually.
Linehedi's in there as well.
Jeez, this is weird.
Jace
Yeah.
Nice.
Snutt & Jace Talk: Final Fantasy (Part 3)
https://www.youtube.com/watch?v=jAc8Fnj1o9w&t=1852
Suggested Wiki Reference Code
Snutt
It's kind of like,
Kind of like how we haven't really seen much from Final Fantasy 16 yet.
Right.
I was looking for it the other day.
I was like Googling and I'm like, oh, that
Jace
just that one trailer
Snutt
from like a year ago or something.
There's a bit of gameplay, but you know, when I see that trailer, it really looks like it's Final Fantasy 14.
Like I have a hard time distinguishing between.
Jace
It really looks like it's Final Fantasy 15.
Yeah.
It looks like Final Fantasy 15.
It
Snutt
looks like Final Fantasy 15, but it's gone back in time because they don't have like cars and shit like that.
Yeah.
Snutt
True, true.
It's back to, like, it feels a bit like they saw, like, Game of Thrones and were like, we've got to do that.
Because the trailer is very heavy on, like, if I recall, it's been a while since I've seen it, but it was like,
Jace
oh, the House of Blah, got to go get them, fight the things.
Yeah, and this is that sort of, like, the Western fantasy vibe that I don't jive with so well, personally.
And, you know, so when I saw that trailer, you know, it's...
It kind of disappointed me a little because it's not catering to my personal likes.
But, you know, I'm not the only person on the planet, believe it or not.
There are other people who like other things like Final Fantasy eight.
I'm kidding.
Shut up.
Snutt
Yeah, because to me it feels like...
It looks like Final Fantasy XIV.
It feels a bit like Final Fantasy XIV, which I guess makes sense because Final Fantasy XIV is a huge hit for them.
It's the most profitable Final Fantasy game
Jace
they've ever made.
So you think they're trying to get people who are used to the Final Fantasy XIV
vibe or something and coax them into a new, you know, single player entry or something.
It
Snutt
feels like a gateway drug towards like the the next entry or maybe it's the other way around.
Maybe they want to use Final Fantasy 16 to get people into Final Fantasy 14.
Jace
I hope they're not doing that.
i hope that they're doing something that they believe in one way or
Snutt
another um but it's it's also hard like imagine working on the 16th entry you know of a series like
Jace
but you do have the added benefit of final fantasy where none of them are the same you can do anything like if you compare
you know 10 to 15 these two you they don't even look like they're in the same franchise i don't even feel like they're in the same frame
Snutt
it is tricky because like they are different games but like you also don't want them to stand off too much compared to each other because you're still like if you play fun fancy one you know what you expect when you play fun fantasy two kinda so
Jace
like i feel like that has gone out of the window yeah a little bit
The fact that 11 and 14 were MMOs for starters is not the same as the other Final Fantasies.
I don't want to design that game.
Snutt
That's the only thing I know.
That's a lot of
Jace
pressure as well.
Snutt
That's
Jace
a lot of pressure.
But I just hope that they...
you know uh i could pass this off to the viewers even like i mean if if anyone knows any game that is similar to final fantasy 10 in in tone and story um you know visual like visuals in terms of its like direction art direction like anything kind of like that uh you know please let me know because i'm i'm really itching for something again and maybe i just need to play final fantasy 10
Snutt
again
Sorry, this is a bit off topic.
Snutt & Jace Talk: Final Fantasy (Part 4)
https://www.youtube.com/watch?v=jAc8Fnj1o9w&t=2282
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Snutt
Do you think Final Fantasy will ever go back to like a turn-based fighting system?
Jace
I feel like it's a mechanic that's just dated now, so no one will go back to it, but like...
know and i'm not even sure anyone really wants it but at the same time i like i i don't know like i i know that the yakuza like a dragon came out with a turn-based battle system and a lot of people who are huge fans of yakuza uh franchise you know myself included uh really enjoyed that battle system um i didn't like that battle system but not because it was turn-based but because of the way it was implemented but you know i i think i'm still down to play turn-based
RPGs, I think I totally am.
So like, you know, maybe that mechanic isn't dead.
Snutt
Yeah, I'm kind of curious.
Because I mean, I don't think the remake turn-based option counts, because it was clearly not like actual turn-based.
It was more like they kind of like put it together, and it kind of worked, but it certainly didn't feel like they were able to design around that.
Jace
Yeah, and I mean, I don't feel that like the way that the combat is now, the real-time action kind of combat in the new Final Fantasies or whatever.
I don't feel like...
I don't feel that that is better than turn-based, honestly.
It's something.
I mean, you get to press more buttons.
And if that's what matters to you, pressing a lot of buttons, then like, okay, then you will like that better.
But I mean, the times that I've been able to sit there and think through my attacks...
you know, in the Final Fantasy X, you know, turn-based thing where there's no time.
Like, I found that to be a great challenge and fun.
There's a more strategic element to how you want to lay it out.
Exactly.
X also had that cool thing
Snutt
where you could see which order of attacks
Jace
to... Yeah, your initiative.
Yeah, exactly.
And, like, how certain attacks would affect that.
Yeah, that was cool.
Some things would slow you down, right?
Yeah.
So that was...
Yeah, I don't know.
I think that that stuff's really fun, but I think that developers might be too scared to go back to it because with the action things now, it's like, but it looks good, and it can feel good as well.
But I still think there's a lot of value in being strategic and pausing for a second and assessing the situation.
Yeah.