May 28th, 2021 - Q&A: What's coming in the future for optimisations to Satisfactory?

May 28th, 2021

Q&A: What's coming in the future for optimisations to Satisfactory?

https://www.youtube.com/watch?v=dyqOMITwLsY&t=1837

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  1. Snutt

    So what's coming in the future when it comes to optimization for Satisfactory?

    What's planned on your backlog?

    If there's anything you can talk about that we haven't revealed yet.

  2. Ben

    Yeah, one of the things I really want to do still is split the world in smaller parts because a lot of people are like, oh my God, when I cross this line, my game lags.

  3. Snutt

    It's

  4. Ben

    like, yep, that's because you're loading in 100 megabytes of data and that needs to go to the GPU and the foliage needs to rebuild.

    So basically what I want to do is to split up the worlds in smaller sections.

    And this way the stutter should be less or even not apparent.

    So that would be the ideal case.

    But we kind of have the workflow issue that the world is in a different branch.

    Otherwise we have problems with releasing updates because that means that Hannah and Michiel need to work their ass off so we can release factory content.

    So that's why that stuff is being slow on our side, I guess.

  5. Snutt

    Right.

  6. Ben

    The workflow reasons and branching and all the shenanigans.

  7. Snutt

    Cool.

  8. Ben

    Uh, the other thing I really want to make higher clean instance splines.

  9. Snutt

    Yeah, that's, that's something, uh, we've been talking about since, since we made splines, I think, uh, well,

  10. Ben

    just break the ice i got it working but i don't yeah so they work but they're not worth it at the moment so yeah shit

  11. Snutt

    because it was a it was a time when not even like the splines themselves were instance and then instanced and uh yeah the performance wasn't great at that point

  12. Ben

    Yep, it's much better.

  13. Snutt

    Oh, holy shit.

  14. Ben

    I guess that sums it up.