April 30th, 2020 - Simon & Jace Talk: VFX for ambient effects

April 30th, 2020

Simon & Jace Talk: VFX for ambient effects

https://www.youtube.com/watch?v=mci92Mhr7MM&t=425

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  1. Simon

    yeah cool yeah so that's that's one effect i guess that this is what i think most people think of when they think about vfx like explosions and stuff like that

  2. Jace

    yeah

  3. Simon

    yeah but there's there's one thing that i want to show you that many people don't think about maybe so that's like ambient effects so in in dune desert for example

    I am making like the, you can see like the heat haze.

  4. Jace

    Yeah, I can see

  5. Simon

    that.

    Yeah, heat haze and there's like some sand dust flying around.

    Also with the player.

    So when the player is moving around, we have some dust flying in front of you.

    But I don't want it to be too intrusive or something.

    I want it to be there, but not like necessarily.

  6. Jace

    Right, right.

    So it's like you feel it, but...

  7. Simon

    yeah exactly so and this thing is like so hannah can place it out in the in the desert so if you get closer to these big ones they will just like fade out so they're not in the way or something for you right right and just like that

  8. Jace

    and you said so like when you're the player and you're running around is it like just some stuff that's just around you that you see or

  9. Simon

    Yeah, so some stuff are placed in the world to be like further away.

    But this thing that I pressed on right now, this is like following the character.

    So we will always be with the character.

    Right, right.

    And if we would update the wind direction, it will like flow with the wind and stuff like that.

    And I actually, the heat taste, it's because I, when I made the heat taste, I didn't want it, like it could be pretty annoying if it's like in front of your face.

    You can see like the resource node here don't have any taste

  10. Jace

    on it.

    Yeah.

    Yeah.

  11. Simon

    Because if you had your factory and shit, everything would just be fun.

    Yeah.

    The dancing and shit.

    That

  12. Jace

    would be.

    Yeah.

  13. Simon

    Yeah.

    So I made a little debug color because I see you can see how it works.

    If it's interesting, maybe.

    Oh, cool.

    Yeah.

    So this is like it's a mask, black to white, right?

    A gradient.

    So the most you will have the most of the effect

  14. Jace

    on these parts.

    So the full effect is at the white places.

    Yeah.

    And then it gradually decreases towards the black places.

  15. Simon

    Exactly.

    So I made it like depth and height as well.

    So it's not like dancing in the

  16. Jace

    sky.

    Very cool.

  17. Simon

    Yeah.

    Yeah.

    So

  18. Jace

    that's super nice.

  19. Simon

    Yes,

  20. Jace

    it's super nice to see these masks as well, because like like I know of masks and things, but I've never really seen how it's made and I don't really know what it looks like when you work with it.

    So it's pretty nice.

  21. Simon

    Yeah, I thought

  22. Jace

    it

  23. Simon

    could be fun to see.

  24. Jace

    Yeah, I think so.

  25. Simon

    that thing and yeah and also the heat taste it works like during day in the material so it gets the strongest on like 12 o'clock or something you know when the

  26. Jace

    sun is cool yeah so

  27. Simon

    it follows the sun so during like closer to night time it will just fade away and stuff like that

  28. Jace

    yeah yeah yeah it's like small things like

  29. Simon

    that that is fun to try out and

  30. do

  31. Jace

    Yeah.

    Yeah.

    It's nice.

    Small little details like I never noticed that.

    I wonder how many people notice that.

    I'm going to do one of those things down and be like, if you notice the heat haze changing different times of the day, leave it in the comments below.

    But like, genuinely, I'm going to check that because I never noticed.

    I'm sorry, but I didn't.

    It's okay.

    It's okay.

    It's one of those things that I probably I probably felt it, but didn't pay attention to it.

    Right.

    Yeah.

  32. Simon

    I mean, that's that's that's a good thing because that's that's what it's meant to do.

    It's not it's just supposed to be there.

    It's just supposed to be there.

    And also the ambient effects, it changes.