Satisfactory Clips Archive - March 31st, 2026

March 31st, 2026 Livestream

External Link

Community Highlights: archive, VOD

Clips are from both the Coffee Stain Studios and Satisfactory Clips Archive channels.

  1. 00:00 Stream Starting Soon
  2. Intro / State of Dev

    1. 06:13 Technical Difficulties (Part 1)
    2. 10:11 Checking in with Chat (Part 1)
    3. 10:11 Intro
    4. 10:27 Q&A: Could you add a way to locate / call Doggo, I keep losing them?
    5. 10:41 Technical Difficulties (Part 2)
    6. 10:52 Checking in with Chat (Part 2)
    7. 14:32 Community FYI: I Love Coffee Stain Studios
    8. 14:53 Checking in with Chat (Part 3)
    9. 16:09 Q&A: How do we get questions answered in the Q&A segment?
    10. 16:24 Q&A: Did they announce anything for Satisfactory 1.3?
    11. 16:33 Checking in with Chat (Part 4)
    12. State of Dev

      1. State of Dev (Part 1)

        1. 16:59 EXP Updates
      2. 18:49 Checking in with Chat (Part 5)
      3. 18:53 Community FYI: I have my Satisfactory crash when I open Discord
      4. 19:00 Q&A: Which streamers do you watch on Twitch at CSS?
      5. State of Dev (Part 2)

        1. 19:37 Leaving most of the update to the written Patch Notes (Part 1)
        2. 20:02 Nasty crash when joining a Multiplayer session
        3. 20:57 Leaving most of the update to the written Patch Notes (Part 2)
        4. Weather-related Fixes
          1. Client Issues
            1. 21:22 Client thunder audio stacking
            2. 22:06 Client experiences distorted game audio due to rain
            3. 22:32 Outro
          2. 22:46 Rain Rendering & Community Resources
      6. 23:00 Checking in with Chat (Part 6)
      7. 23:21 Q&A: Any plans to add or expand Map features?
      8. State of Dev (Part 3)

        1. Escalations (Part 1)
          1. 24:13 Intro
          2. 25:36 Daisy-Chaining
        2. 30:17 Outro
      9. 30:46 Checking in with Chat (Part 7)
      10. State of Dev (Part 4)

        1. Escalations (Part 2)
          1. 31:36 Q&A: FOV fix for super-wide monitors?
        2. 32:09 Q&A: Is 1.2 being released today?
        3. 32:50 Community FYI: Apart from some crashes I got with pathing etc., I have to say 1.2 is amazing
        4. Outro
          1. 32:56 Don't expect anything related to 1.3 / DLC / future plans any time soon
          2. 34:20 But maybe... (Part 1)
      11. 37:08 Q&A: Can you add pressure for gases?
    13. State of Dev (Part 5)

      1. 37:16 But maybe... (Part 2)
      2. 37:53 Q&A: What stuff is coming after 1.2?
  3. Community Highlights

    1. Reddit

      1. 38:48 Intro
      2. 39:27 Q&A: New player here, are all platforms getting Updates or just PC?
      3. Checking in with Chat (Part 8)

        1. 43:45 Community FYI: I've built 420 Pasta/min
      4. Checking in with Chat (Part 9)

        1. 47:07 Q&A: Why did Mikael decide to learn Japanese?
      5. Checking in with Chat (Part 10)

        1. 49:49 Q&A: Could we get rounded / diagonal Walls?
      6. Checking in with Chat (Part 11)

        1. 53:26 Q&A: Did Mikael just confirm Golf?
      7. 58:11 Mikael Talk: Chess (Part 1)
      8. 59:38 State of Dev Recap
      9. 59:50 Mikael Talk: Chess (Part 2)
      10. 1:05:26 Q&A: Can you please drop the next two Updates at once?
      11. 1:05:26 Checking in with Chat (Part 12)
      12. 1:09:31 Q&A: Will the stream be available to watch when it's over?
      13. 1:12:17 How to get featured in Community Highlights
      14. 1:12:17 Outro
      15. 1:12:26 Mikael Talk: Your stories
    2. Coffee Cup Studios

      1. 1:15:50 Intro
      2. 1:16:50 Trailer
      3. 1:18:19 Outro
    3. 1:20:49 Outro
  4. Q&A

    1. 1:21:35 Intro
    2. 1:21:57 Q&A: What's for dinner?
    3. 1:22:30 Q&A: Can I get a special reveal as a birthday gift? (Part 1)
    4. 1:22:45 Q&A: Wil you take care a bit more of the Vulkan driver optimisation? (Part 1)
    5. 1:23:05 Q&A: Can I get a special reveal as a birthday gift? (Part 2)
    6. 1:23:13 Q&A: Wil you take care a bit more of the Vulkan driver optimisation? (Part 2)
    7. Q&A: Is the team aware of railways bugging out, saying "Signal loops onto itself" when it doesn't?

      1. 1:23:34 Q&A: Is the team aware of railways bugging out, saying "Signal loops onto itself" when it doesn't? (Part 1)
      2. 1:23:47 Mikael Talk: We have more QA than Guru & Uzu
      3. 1:24:10 Mikael Talk: 1.2 rails have a new hitbox now
      4. 1:24:32 Q&A: Is the team aware of railways bugging out, saying "Signal loops onto itself" when it doesn't? (Part 2)
    8. 1:25:29 Q&A: Can we have a virtual keyboard for PC?
    9. 1:26:07 Q&A: Has keyboard/mouse support been added for Console yet?
    10. 1:26:27 Q&A: Are there any optimisation Updates planned?
    11. 1:27:42 Q&A: Are there plans to bring back the three-decimal precision when over/underclocking Buildings?
    12. 1:27:58 Q&A: Thoughts on a colour preview interface? (Part 1)
    13. 1:29:47 Q&A: Will we ever get Conveyor covers? (Part 1)
    14. 1:30:53 Q&A: Thoughts on a colour preview interface? (Part 2)
    15. 1:31:03 Q&A: Will we ever get Conveyor covers? (Part 2)
    16. 1:31:09 Q&A: Can we get Mk.6 Belts / Lifts exposed?
    17. 1:31:54 Community FYI: Thank you for the amazing T-Pipe piece
    18. 1:32:03 Q&A: The Pipe thing with backflow and physics, will that always be a thing?
    19. 1:35:27 Q&A: Are the sound issues for Multiplayer hosts getting fixed? (Part 1)
    20. 1:35:56 Q&A: You want to tease something for 1.3?
    21. 1:36:02 Q&A: Is there any plan to fix DirectX 12 on Proton?
    22. 1:36:29 Q&A: Can the UI responsiveness in the MAM be improved?
    23. 1:37:06 Q&A: Is there a plan to improve Controller support on PC/Steam Deck?
    24. 1:37:59 Q&A: Exists something like a free cam in Satisfactory?
    25. 1:38:09 Q&A: Any plans on adding more Achievements?
    26. 1:41:38 Q&A: Will remapping reload not changing switch ammo types be fixed?
    27. 1:42:03 Q&A: Is it intentional that the starting area gets mid-late game resources with Randomisation?
    28. 1:42:34 Q&A: Are the sound issues for Multiplayer hosts getting fixed? (Part 2)
    29. 1:42:52 Q&A: Will there be some more updates to the Steam Deck? (Part 1)
    30. 1:43:37 Q&A: Will Blueprint auto-connect not working with 1.2 Vehicle Pathing be fixed?
    31. 1:44:04 Q&A: Will there be some more updates to the Steam Deck? (Part 2)
    32. 1:44:15 Q&A: How often does the QA Site get a passover to clean up spam?
    33. 1:45:02 Q&A: How many Sound Designers / Technical Sound Designers are there at Coffee Stain ? (Part 1)
    34. 1:45:37 Q&A: Is there plan to promote not building on square/grid?
    35. 1:45:51 Q&A: How many Sound Designers / Technical Sound Designers are there at Coffee Stain ? (Part 2)
    36. 1:46:10 Q&A: 1x1x1m concrete building blocks, when?
    37. 1:46:29 Q&A: Half-Walls / new materials / new architectural pieces? (Part 1)
    38. 1:47:14 Q&A: Will the Devs be doing anything to address Vehicles doing tricks being broken in 1.2?
    39. 1:47:30 Q&A: Are we more likely to get Half-Walls / Foundations, or spline/lift-like ones?
    40. 1:47:40 Q&A: Are the 1.2 icon issues known or shall we upvote it on the QA Site?
    41. 1:47:56 ahahaha no
    42. 1:48:06 Q&A: Following on from last week's stream, can we have a non-salty Linux/Mac answer?
    43. 1:51:16 Q&A: Bring back the dog rotation technique in 1.2?
    44. 1:51:22 Q&A: More in-game Map features so we don't have to rely on SCIM?
    45. 1:51:54 Q&A: What are the chances of a Y Pipe Junction, now we have X and T?
    46. 1:52:06 Q&A: Can there be a QA Site tag for "Steam Deck"?
    47. 1:52:19 Q&A: Are there plans to optimise the path finding and hitboxes for Beans?
    48. 1:53:14 Q&A: Will you ever add nicer ways to add curves?
    49. 1:54:09 Q&A: Speaking of the Crab Boss, where is it?
    50. 1:54:12 Q&A: Are you aware of the issue where non-hosts on Servers get zero output when opening Buildings?
    51. 1:54:30 Q&A: Can we get a passenger car for the Train?
    52. 1:54:45 Q&A: If Satisfactory got Mod Support, would CSS put up features as Mods out-of-cadence with EXP?
    53. 1:55:59 Q&A: Will we have more interactions with the Space Elevator after completing the project? (Part 1)
    54. 1:58:11 Q&A: Half-Walls / new materials / new architectural pieces? (Part 2)
    55. Epic Multiplayer backend questions (Part 1)

      1. 1:58:23 Q&A: Are any of the other UE-focused studios under CS doing non-Epic multiplayer backends?
    56. 1:58:43 Q&A: If CSS got a DDR mat to experiment with controllers, would it go in the game room or gym after?
    57. 1:59:00 Q&A: Will we have more interactions with the Space Elevator after completing the project? (Part 2)
    58. 1:59:17 Q&A: Can you bring back vanilla vertical rotations?
    59. Epic Multiplayer backend questions (Part 2)

      1. 1:59:31 Q&A: When will the Multiplayer code be overhauled to fix issues? Was the switch to UE5 too early?
    60. 2:00:48 Q&A: Will the Sarah McLachlan cover be added to the game as a Boom Box tape?
    61. 2:01:01 Q&A: Was it intended to exclude Resource Wells from Resource Node Randomisation? (Part 1)
    62. 2:01:28 Q&A: Unsatisfactory April Fools release, when?
    63. 2:01:37 Q&A: Was it intended to exclude Resource Wells from Resource Node Randomisation? (Part 2)
  5. 2:01:50 Outro
  6. 2:03:15 Thanks for watching