March 24th, 2026 Livestream
Clips are from both the Coffee Stain Studios and Satisfactory Clips Archive channels.
- 00:00 Stream Starting Soon
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Intro / State of Dev
- 07:12 Intro
- 07:23 Mikael Talk: Team Coke vs. Team Pepsi (Part 1)
- 08:16 Q&A: Is there official Satisfactory Merch?
- 08:20 Community FYI: I miss Snutt & Jace
- 08:26 Mikael Talk: Team Coke vs. Team Pepsi (Part 2)
- 08:45 Q&A: 2.0 with Unreal 7, when?
- 08:50 Community FYI: Nice jacket (Part 1)
- 09:33 Mikael Talk: Team Coke vs. Team Pepsi (Part 3)
- 09:42 Mikael Talk: Emmet's a fashion inspiration
- 09:42 Community FYI: Nice jacket (Part 2)
- 10:01 Community FYI: We need a Satisfactory hoodie
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State of Dev (Part 1)
- 10:09 Intro
- 10:17 Mikael Talk: Thank you for the reception of 1.2
- 10:46 Mikael Talk: Team Coke vs. Team Pepsi (Part 3)
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Fixes in 1.2.1.0 (Part 1)
- 11:02 Intro
- 12:29 Please use the QA Site
- 13:51 Checking in with chat (Part 1)
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Fixes in 1.2.1.0 (Part 2)
- 14:03 Intro
- 14:07 Random crashes from Blueprint placement of Hypertube Branches (Part 1)
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Checking in with chat (Part 2)
- 14:55 Random crashes from Blueprint placement of Hypertube Branches (Part 2)
- 15:14 UI Equipment widget appearing in Inventory Slots
- 15:44 That's not a camera, this is a camera
- 15:50 Z keybind with AZERTY keyboard layout
- 17:33 Rotated Patterns
- 18:23 Checking in with chat (Part 3)
- 18:51 Zooping as a box
- 19:31 Build Effects on Beams
- 19:59 Dimensional Depot inventory closes when it shouldn't
- 21:57 Mouse Sensitivity
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World Seeds
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Upcoming fixes not in 1.2.1.0
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Addressing loud pieces of feedback
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Checking in with chat (Part 7)
- 42:51 Intro
- 43:00 Community FYI: The latest changes look awesome
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Q&A: Will there be adjustments to the Game Mode Resource Node settings such as sliders?
- 47:47 Q&A: Any thoughts on having cost-multipliers on Buildables?
- 48:11 Q&A: A requirement to supply a certain rate of Space Elevator items per minute?
- 48:26 Q&A: You mentioned in a previous stream about post-game completion, what was added in that regard?
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State of Dev (Part 2)
- 53:13 Q&A: 1.3, when?
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State of Dev (Part 3)
- 57:30 Q&A: Did I hear "Rock & Stone"?
- 57:36 Q&A: Can we have a separate volume sliders for ADA & ambient audio?
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State of Dev (Part 4)
- 1:06:14 Banning Uzu (Part 2)
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State of Dev (Part 5)
- 1:08:43 Q&A: Will the Boombox ever be able to play local audio files?
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State of Dev (Part 6)
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Community Highlights
- 1:10:32 Intro
- 1:12:00 Checking in with chat (Part 8)
- 1:14:01 Checking in with chat (Part 9)
- 1:17:46 Checking in with chat (Part 10)
- 1:22:24 Checking in with chat (Part 11)
- 1:24:14 Checking in with chat (Part 12)
- 1:27:05 Checking in with chat (Part 13)
- 1:29:04 Q&A: Will there be more architectural pieces at some point? (Part 1)
- 1:29:55 Q&A: Will there be more architectural pieces at some point? (Part 2)
- 1:31:20 Q&A: Is there a date for 1.2 finished version?
- 1:32:54 Q&A: Any chances of a localised ADA?
- 1:34:06 How to get featured on Community Highlights
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Q&A
- 1:35:26 Intro
- 1:35:56 Q&A: People wanting a Mac OS release don't watch the livestreams?
- 1:36:46 Q&A: Do you plan on adding more aesthetic blocks/Buildings? (Part 1)
- 1:37:04 Q&A: What is Mikael's favourite Alt Recipe?
- 1:37:10 Q&A: Do you plan on adding more aesthetic blocks/Buildings? (Part 2)
- 1:37:28 Q&A: Do Devs look at everything on the QA Site?
- 1:37:53 Q&A: Will there ever be Roads like Train Tracks? (Part 1)
- 1:38:12 Q&A: When will you add more Foundations & Walls?
- 1:38:17 Q&A: Will there ever be Passenger Train Cars?
- 1:38:24 Q&A: Will there ever be Roads like Train Tracks? (Part 2)
- 1:38:28 Q&A: Is there a reason I don't see SPWN points in 1.2 EXP?
- 1:38:42 Q&A: FICSIT biscuit?
- 1:38:45 Q&A: Can we get more options for Fluid / Gas flow-management?
- 1:40:19 Q&A: Can we get a World Seed preview so we can see where nodes will be before we start a new save? (Part 1)
- 1:40:55 Q&A: Will we ever get the Map to show more info, e.g. Foundations?
- 1:41:18 Q&A: Can you ask the team to remove the hard-coded console key please, it's messing up AZERTY?
- 1:41:52 Community FYI: Plasma tanks confirmed for 1.3
- 1:41:57 Q&A: Is pushing back any expansion plans in favour of PC/Console Crossplay still on the table?
- 1:43:14 Q&A: Can we get the starry sky back in 1.2, we lost it in 1.1?
- 1:43:25 Community FYI: I heard four new Maps by next year
- 1:43:42 Q&A: If the Creatures are set to peaceful, will you add a feature to pet them all?
- 1:43:54 Q&A: Will there be air pollution in the future?
- 1:45:52 Q&A: The "Set World Seed" option seems broken, are there plans to fix it?
- 1:45:59 Q&A: Are there plans for conditional logic for Trains & Vehicles?
- 1:46:17 Community FYI: They just made a bureaucracy mod for Factorio
- 1:46:40 Q&A: Will we ever get the ability to change the number of randomised nodes?
- 1:47:50 Q&A: Are there plans for an expansion after completing the game? (Part 1)
- 1:48:31 Q&A: Tier 4 Stingers that are both noxious and radioactive, when?
- 1:48:37 Q&A: Can we have vertical mergers to down?
- 1:48:52 Q&A: More sassy ADA?
- 1:48:58 Mikael Talk: Reception to the 1.2 Patch Notes Video (Part 1)
- 1:49:36 Q&A: Are there plans for an expansion after completing the game? (Part 2)
- 1:49:42 Q&A: Is it possible to reverse-engineer a World Seed?
- 1:50:05 Q&A: Would love a Snow Biome?
- 1:50:09 Mikael Talk: Reception to the 1.2 Patch Notes Video (Part 2)
- 1:50:58 Q&A: Can we get a toggle while using Belts / Pipes to get stackable when placing poles?
- 1:51:09 Q&A: Will we see new Weather events in future?
- 1:51:21 Q&A: Keyboard mapping correction for the AZERTY keyboard?
- 1:51:27 Q&A: Can we get a World Seed preview so we can see where nodes will be before we start a new save? (Part 2)
- 1:51:40 Q&A: Can we get an option to equip and hold the build gun?
- 1:52:02 Q&A: Where can the Patch Notes be found?
- 1:52:09 Q&A: Maybe introduce gas stations & Train hubs with Truck support?
- 1:52:36 Q&A: Will Satisfactory be getting an April Fool's patch? (Part 1)
- 1:52:41 Q&A: Will you add various Space Elevator parts as a randomisation option?
- 1:53:28 Q&A: Will Satisfactory be getting an April Fool's patch? (Part 2)
- 1:53:51 Q&A: Will Julmust be a resource in FICSMAS 2026?
- 1:53:57 Q&A: Should I wait to play 1.2 or play it on EXP?
- 1:54:31 Q&A: Can we get first-person for Trains & Vehicles?
- 1:55:18 Q&A: When will the mouse flicking be fixed on Linux?
- 1:55:28 Q&A: Any thoughts on a randomised purity game mode?
- 1:56:04 Checking in with chat (Part 14)
- 1:56:22 Q&A: Any new music tapes coming?
- 1:56:30 Q&A: Can we have spoilers for 1.4, please?
- 1:56:35 Q&A: Is there a way to make Vehicles jump in 1.2?
- 1:57:19 Q&A: When rideable Hogs?
- 1:57:22 Q&A: Can we get a Buildable for Train Tracks that make them follow terrain like Vehicle paths do?
- 1:57:43 Q&A: Re-entry into the HUB takes a long time, is that intentional?
- 1:58:22 Q&A: Are Trucks dynamically pathed? Does path shape or fuel type affect their top speed on path?
- 1:58:52 Community FYI: Hannah loves making Maps, we all know that
- 1:59:02 Q&A: Have you had a chance to ask devs why having more swatches would impact performance?
- 2:00:57 Q&A: Are there more features coming in the 1.2 live release?
- 2:01:18 Q&A: I take it today's patches are just bug fixes?
- 2:01:24 Q&A: What are the little building tips you can give us to increase fps?
- 2:01:55 Q&A: What about naming Vehicles?
- 2:02:12 Q&A: Linked inventory storage, is that doable? (Part 1)
- 2:02:35 Community FYI: Thanks for the daisy-chaining
- 2:02:49 Q&A: Will there be a giant self-destruct button for resetting the map?
- 2:03:05 Q&A: Linked inventory storage, is that doable? (Part 2)
- 2:03:19 Q&A: Have the issues with Train Signals at intersections been fixed?
- 2:04:54 Mikael Talk: Board of directors
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Outro