Satisfactory Clips Archive - March 24th, 2026

March 24th, 2026 Livestream

External Link

Clips are from both the Coffee Stain Studios and Satisfactory Clips Archive channels.

  1. 00:00 Stream Starting Soon
  2. Intro / State of Dev

    1. 07:12 Intro
    2. 07:23 Mikael Talk: Team Coke vs. Team Pepsi (Part 1)
    3. 08:16 Q&A: Is there official Satisfactory Merch?
    4. 08:20 Community FYI: I miss Snutt & Jace
    5. 08:26 Mikael Talk: Team Coke vs. Team Pepsi (Part 2)
    6. 08:45 Q&A: 2.0 with Unreal 7, when?
    7. 08:50 Community FYI: Nice jacket (Part 1)
    8. 09:33 Mikael Talk: Team Coke vs. Team Pepsi (Part 3)
    9. 09:42 Mikael Talk: Emmet's a fashion inspiration
    10. 09:42 Community FYI: Nice jacket (Part 2)
    11. 10:01 Community FYI: We need a Satisfactory hoodie
    12. State of Dev (Part 1)

      1. 10:09 Intro
      2. 10:17 Mikael Talk: Thank you for the reception of 1.2
      3. 10:46 Mikael Talk: Team Coke vs. Team Pepsi (Part 3)
      4. Fixes in 1.2.1.0 (Part 1)

        1. 11:02 Intro
        2. 12:29 Please use the QA Site
        3. 13:51 Checking in with chat (Part 1)
        4. Fixes in 1.2.1.0 (Part 2)
          1. 14:03 Intro
          2. 14:07 Random crashes from Blueprint placement of Hypertube Branches (Part 1)
          3. Checking in with chat (Part 2)
            1. 14:39 Community FYI: No patch yet
            2. 14:44 ADA: Artificial Dating Assistant
          4. 14:55 Random crashes from Blueprint placement of Hypertube Branches (Part 2)
          5. 15:14 UI Equipment widget appearing in Inventory Slots
          6. 15:44 That's not a camera, this is a camera
          7. 15:50 Z keybind with AZERTY keyboard layout
          8. 17:33 Rotated Patterns
          9. 18:23 Checking in with chat (Part 3)
          10. 18:51 Zooping as a box
          11. 19:31 Build Effects on Beams
          12. 19:59 Dimensional Depot inventory closes when it shouldn't
          13. 21:57 Mouse Sensitivity
          14. World Seeds
            1. 22:34 World Seeds (Part 1)
            2. 23:52 Q&A: Will there be a World Seed generator?
            3. 23:58 Checking in with chat (Part 4)
            4. 24:09 World Seeds (Part 2)
            5. 24:36 Outro
      5. Upcoming fixes not in 1.2.1.0

        1. 24:41 Intro
        2. 24:50 First-Time Crash Report Consent UI with Dedicated Servers
        3. Checking in with chat (Part 5)
          1. Q&A: Will there be Crossplay between PC & Console & will there be a Blueprint manager for Consoles?
            1. 25:27 The Question
            2. 25:32 Answer: Blueprint Manager for Consoles
            3. 25:50 Answer: PC & Console Crossplay
        4. 26:04 Controller left analogue stick on Main Menu
        5. 26:43 Blueprint Designer currently allowing out-of-bounds placement
        6. Checking in with chat (Part 6)
          1. 27:27 Q&A: When can we get a custom hotkey for the menu respawn?
          2. 28:33 Banning Uzu (Part 1)
        7. 29:44 Outro
      6. Addressing loud pieces of feedback

        1. 29:55 Intro
        2. 31:25 Power Towers & placement hologram
        3. Game Modes
          1. Q&A: Can new 1.2 Game Modes be added to existing saves?
            1. 32:44 The Question
            2. 34:24 Remembering when Resource Nodes were moved
            3. 35:47 Community FYI: I feel like placement shouldn't be randomised, but maybe slugs etc. should be?
            4. 35:57 Other feedback about Game Modes
        4. Weather not working
          1. 37:29 Rain stops falling
          2. 38:06 Actively looking for feedback on the QA Site
          3. 38:44 Weather being enabled but never showing
          4. 39:28 Q&A: Does Rain happen in the Dune Desert?
        5. Vehicles Feedback (Part 1)
          1. 40:04 Vehicles breaking when surfaces aren't flat
          2. 41:52 Vehicles can no-longer pause on nodes
    13. Checking in with chat (Part 7)

      1. 42:51 Intro
      2. 43:00 Community FYI: The latest changes look awesome
      3. Q&A: Will there be adjustments to the Game Mode Resource Node settings such as sliders?

        1. 43:16 Intro
        2. 43:27 The Question
        3. 43:37 Seeing how whacky worlds get
        4. 44:51 Randomisation should not lock you out of completing the game
        5. 45:30 Setting multipliers makes things go ludicrous
      4. 47:47 Q&A: Any thoughts on having cost-multipliers on Buildables?
      5. 48:11 Q&A: A requirement to supply a certain rate of Space Elevator items per minute?
      6. 48:26 Q&A: You mentioned in a previous stream about post-game completion, what was added in that regard?
    14. State of Dev (Part 2)

      1. 49:55 Mikael Talk: Sorting in Storage Containers seems to be scuffed
      2. Vehicles Feedback (Part 2)

        1. 50:35 Mikael Talk: Roundabouts wanted for the new Vehicle pathing system
      3. 51:45 Mikael Talk: Weather & performance
      4. Vehicles Feedback (Part 3)

        1. 52:46 Q&A: Will Truck Stations be renamable?
    15. 53:13 Q&A: 1.3, when?
    16. State of Dev (Part 3)

      1. 54:26 Intro
      2. 54:43 Ultrawide Monitor & the FOV multiplier
    17. 57:30 Q&A: Did I hear "Rock & Stone"?
    18. 57:36 Q&A: Can we have a separate volume sliders for ADA & ambient audio?
    19. State of Dev (Part 4)

      1. 57:43 Intro
      2. Feedback on Colours & Contrast Ratio

        1. 57:59 Mikael Talk: Colours & Contrast Ratio (Part 1)
        2. 1:01:07 Q&A: Colour is bound to localisation?
        3. 1:02:06 Community FYI: "Dark Mode" Satisfactory would go hard
        4. 1:02:16 Mikael Talk: Colours & Contrast Ratio (Part 2)
      3. Two more items to go (Part 1)

        1. 1:02:20 Intro
        2. 1:02:28 Mikael Talk: Onboarding animations for the HUB broken since 1.1
        3. Daisy-Chaining in 1.2 (Part 1)
          1. 1:03:12 Mikael Talk: Daisy-chaining is an unlock, not a default capability (Part 1)
    20. 1:06:14 Banning Uzu (Part 2)
    21. State of Dev (Part 5)

      1. Two more items to go (Part 2)

        1. Daisy-Chaining in 1.2 (Part 2)
          1. 1:07:06 Mikael Talk: Daisy-chaining is an unlock, not a default capability (Part 2)
          2. 1:07:52 Community FYI: The thing that would make me use Mk.3 Poles would be a bigger range for the HoverPack
          3. 1:08:11 Mikael Talk: Daisy-chaining is an unlock, not a default capability (Part 3)
    22. 1:08:43 Q&A: Will the Boombox ever be able to play local audio files?
    23. State of Dev (Part 6)

      1. 1:08:53 State of Dev Recap
  3. Community Highlights

    1. 1:10:32 Intro
    2. 1:12:00 Checking in with chat (Part 8)
    3. 1:14:01 Checking in with chat (Part 9)
    4. 1:17:46 Checking in with chat (Part 10)
    5. 1:22:24 Checking in with chat (Part 11)
    6. 1:24:14 Checking in with chat (Part 12)
    7. 1:27:05 Checking in with chat (Part 13)
    8. 1:29:04 Q&A: Will there be more architectural pieces at some point? (Part 1)
    9. 1:29:55 Q&A: Will there be more architectural pieces at some point? (Part 2)
    10. 1:31:20 Q&A: Is there a date for 1.2 finished version?
    11. 1:32:54 Q&A: Any chances of a localised ADA?
    12. 1:34:06 How to get featured on Community Highlights
  4. Q&A

    1. 1:35:26 Intro
    2. 1:35:56 Q&A: People wanting a Mac OS release don't watch the livestreams?
    3. 1:36:46 Q&A: Do you plan on adding more aesthetic blocks/Buildings? (Part 1)
    4. 1:37:04 Q&A: What is Mikael's favourite Alt Recipe?
    5. 1:37:10 Q&A: Do you plan on adding more aesthetic blocks/Buildings? (Part 2)
    6. 1:37:28 Q&A: Do Devs look at everything on the QA Site?
    7. 1:37:53 Q&A: Will there ever be Roads like Train Tracks? (Part 1)
    8. 1:38:12 Q&A: When will you add more Foundations & Walls?
    9. 1:38:17 Q&A: Will there ever be Passenger Train Cars?
    10. 1:38:24 Q&A: Will there ever be Roads like Train Tracks? (Part 2)
    11. 1:38:28 Q&A: Is there a reason I don't see SPWN points in 1.2 EXP?
    12. 1:38:42 Q&A: FICSIT biscuit?
    13. 1:38:45 Q&A: Can we get more options for Fluid / Gas flow-management?
    14. 1:40:19 Q&A: Can we get a World Seed preview so we can see where nodes will be before we start a new save? (Part 1)
    15. 1:40:55 Q&A: Will we ever get the Map to show more info, e.g. Foundations?
    16. 1:41:18 Q&A: Can you ask the team to remove the hard-coded console key please, it's messing up AZERTY?
    17. 1:41:52 Community FYI: Plasma tanks confirmed for 1.3
    18. 1:41:57 Q&A: Is pushing back any expansion plans in favour of PC/Console Crossplay still on the table?
    19. 1:43:14 Q&A: Can we get the starry sky back in 1.2, we lost it in 1.1?
    20. 1:43:25 Community FYI: I heard four new Maps by next year
    21. 1:43:42 Q&A: If the Creatures are set to peaceful, will you add a feature to pet them all?
    22. 1:43:54 Q&A: Will there be air pollution in the future?
    23. 1:45:52 Q&A: The "Set World Seed" option seems broken, are there plans to fix it?
    24. 1:45:59 Q&A: Are there plans for conditional logic for Trains & Vehicles?
    25. 1:46:17 Community FYI: They just made a bureaucracy mod for Factorio
    26. 1:46:40 Q&A: Will we ever get the ability to change the number of randomised nodes?
    27. 1:47:50 Q&A: Are there plans for an expansion after completing the game? (Part 1)
    28. 1:48:31 Q&A: Tier 4 Stingers that are both noxious and radioactive, when?
    29. 1:48:37 Q&A: Can we have vertical mergers to down?
    30. 1:48:52 Q&A: More sassy ADA?
    31. 1:48:58 Mikael Talk: Reception to the 1.2 Patch Notes Video (Part 1)
    32. 1:49:36 Q&A: Are there plans for an expansion after completing the game? (Part 2)
    33. 1:49:42 Q&A: Is it possible to reverse-engineer a World Seed?
    34. 1:50:05 Q&A: Would love a Snow Biome?
    35. 1:50:09 Mikael Talk: Reception to the 1.2 Patch Notes Video (Part 2)
    36. 1:50:58 Q&A: Can we get a toggle while using Belts / Pipes to get stackable when placing poles?
    37. 1:51:09 Q&A: Will we see new Weather events in future?
    38. 1:51:21 Q&A: Keyboard mapping correction for the AZERTY keyboard?
    39. 1:51:27 Q&A: Can we get a World Seed preview so we can see where nodes will be before we start a new save? (Part 2)
    40. 1:51:40 Q&A: Can we get an option to equip and hold the build gun?
    41. 1:52:02 Q&A: Where can the Patch Notes be found?
    42. 1:52:09 Q&A: Maybe introduce gas stations & Train hubs with Truck support?
    43. 1:52:36 Q&A: Will Satisfactory be getting an April Fool's patch? (Part 1)
    44. 1:52:41 Q&A: Will you add various Space Elevator parts as a randomisation option?
    45. 1:53:28 Q&A: Will Satisfactory be getting an April Fool's patch? (Part 2)
    46. 1:53:51 Q&A: Will Julmust be a resource in FICSMAS 2026?
    47. 1:53:57 Q&A: Should I wait to play 1.2 or play it on EXP?
    48. 1:54:31 Q&A: Can we get first-person for Trains & Vehicles?
    49. 1:55:18 Q&A: When will the mouse flicking be fixed on Linux?
    50. 1:55:28 Q&A: Any thoughts on a randomised purity game mode?
    51. 1:56:04 Checking in with chat (Part 14)
    52. 1:56:22 Q&A: Any new music tapes coming?
    53. 1:56:30 Q&A: Can we have spoilers for 1.4, please?
    54. 1:56:35 Q&A: Is there a way to make Vehicles jump in 1.2?
    55. 1:57:19 Q&A: When rideable Hogs?
    56. 1:57:22 Q&A: Can we get a Buildable for Train Tracks that make them follow terrain like Vehicle paths do?
    57. 1:57:43 Q&A: Re-entry into the HUB takes a long time, is that intentional?
    58. 1:58:22 Q&A: Are Trucks dynamically pathed? Does path shape or fuel type affect their top speed on path?
    59. 1:58:52 Community FYI: Hannah loves making Maps, we all know that
    60. 1:59:02 Q&A: Have you had a chance to ask devs why having more swatches would impact performance?
    61. 2:00:57 Q&A: Are there more features coming in the 1.2 live release?
    62. 2:01:18 Q&A: I take it today's patches are just bug fixes?
    63. 2:01:24 Q&A: What are the little building tips you can give us to increase fps?
    64. 2:01:55 Q&A: What about naming Vehicles?
    65. 2:02:12 Q&A: Linked inventory storage, is that doable? (Part 1)
    66. 2:02:35 Community FYI: Thanks for the daisy-chaining
    67. 2:02:49 Q&A: Will there be a giant self-destruct button for resetting the map?
    68. 2:03:05 Q&A: Linked inventory storage, is that doable? (Part 2)
    69. 2:03:19 Q&A: Have the issues with Train Signals at intersections been fixed?
    70. 2:04:54 Mikael Talk: Board of directors
    71. Outro

      1. 2:07:55 Community FYI: Very pleased to see you take ideas from others
      2. 2:08:06 Mikael Talk: Post-1.0 Update release cadence
      3. 2:12:30 Thanks For Watching