Satisfactory Clips Archive - February 24th, 2026

February 24th, 2026 Livestream

External Link

Community Highlights: archive, VOD

Clips are from both the Satisfactory Stream Archive and Satisfactory Clips Archive channels.

  1. 00:00 Stream Starting Soon
  2. Intro / State of Dev

    1. 12:32 Q&A: Can we Golf in 1.2?
    2. 13:18 Mikael Talk: 1.2 Experimental Release Date, not Live Release Date
    3. 17:11 Q&A: Will the Patch Notes video show everything in 1.2? (Part 1)
    4. 22:06 Q&A: Have you guys nerfed factories?
    5. 22:23 Q&A: Any Easter Egg for Snutt & Jace in the game?
    6. 22:32 Q&A: Is 1.2 confirmed?
    7. 24:33 Q&A: Will the Patch Notes video show everything in 1.2? (Part 2)
    8. 26:46 Q&A: How do you feel about your competitor's Drone & Train systems?
    9. 28:09 Q&A: What happened to the gameplay livestreams, Mikael?
    10. 29:29 Community FYI: Release 1.2, I need to restart the game 200 times
    11. 29:44 Q&A: When 2.0?
    12. 33:03 Q&A: Discord thread for the stream?
    13. 33:42 Q&A: Will the Patch Notes video show everything in 1.2? (Part 3)
  3. Q&A Follow-Ups

    1. 34:22 Intro
    2. 35:04 Q&A: Why don't we have a keybind option to open the Blueprints menu?
    3. 37:59 Q&A: Renamable Swatches?
    4. 38:47 Q&A: Why can't Console players set the machine clocking percentage manually?
    5. 41:12 Q&A: Conveyor Lift Splitter / Merger issues?
    6. 42:54 Q&A: What is the Dev's position regarding underground building?
    7. 44:11 Q&A: Ships that travel on water & functional similarly to Trains? (Part 1)
    8. 44:23 Mikael Talk: FICSMAS Competition Prizes
    9. 45:34 Outro
    10. 45:41 Q&A: Ships that travel on water & functional similarly to Trains? (Part 2)
    11. 46:23 Q&A: PC / Console Crossplay? (Part 1)
    12. 48:26 Q&A: Can we get a Winter Biome?
    13. 48:35 Q&A: PC / Console Crossplay? (Part 2)
  4. Community Highlights

    1. 49:55 Intro
    2. 50:04 Mikael Talk: Gotta Catch 'em All (Part 1)
    3. 51:03 Q&A: Is CSS satisfied with the Console sales numbers?
    4. 52:05 Mikael Talk: Gotta Catch 'em All (Part 2)
    5. 59:19 Mikael Talk: Gotta Catch 'em All (Part 3)
    6. 1:02:08 Mikael Talk: Gotta Catch 'em All (Part 4)
    7. 1:06:44 Mikael Talk: Gotta Catch 'em All (Part 5)
    8. 1:20:25 Technical Difficulties
    9. 1:31:54 Continuing with KINGBELKOP's highlight
    10. 1:38:52 Outro
  5. Q&A

    1. 1:41:04 Mikael Talk: No crunch time at Coffee Stain Studios
    2. 1:42:48 Q&A: Will there be an update to support VR? (Part 1)
    3. 1:43:04 State of Dev Recap
    4. 1:43:46 Q&A: Will there be an update to support VR? (Part 2)
    5. 1:44:02 Q&A: Why you no third-person?
    6. 1:44:23 Q&A: Can we transfer saves between Stable and Experimental?
    7. 1:45:58 Q&A: Will there be Mk.3 Pipelines?
    8. 1:46:04 Q&A: Any Train content or fixes coming in 1.2?
    9. 1:46:58 Q&A: Is it possible in the future that Satisfactory does a crossover with another game?
    10. 1:47:08 Q&A: Could you add more decorative blocks?
    11. 1:48:32 Q&A: Will we be able to snap water extractors to the world grid?
    12. 1:49:05 Q&A: Can we get a keybind for the to-do list?
    13. 1:49:54 Q&A: Do you plan to make an office tour video?
    14. 1:52:50 Q&A: Will Explorer struggling to change gears be fixed?
    15. 1:54:31 Q&A: Will we have new Weather events in 1.2?
    16. 1:54:42 Q&A: Do you think you will add new Vehicles like a helicopter any time soon? (Part 1)
    17. 1:55:02 Q&A: Is anything being done about Conveyor visual bugs? (Part 1)
    18. 1:55:26 Q&A: Do you think you will add new Vehicles like a helicopter any time soon? (Part 2)
    19. 1:55:34 Q&A: Is anything being done about Conveyor visual bugs? (Part 2)
    20. 1:55:48 Q&A: Is there a video on Friday?
    21. 1:56:08 Q&A: Does CSS use AI code generation with Satisfactory?
    22. 1:59:18 Q&A: Any Dedicated Server updates in 1.2?
    23. 1:59:37 Q&A: Are the Mk.2 Pipe Fluid precision issues fixed in 1.2?
    24. 2:00:47 Q&A: Can we get a Zoopable Stackable Conveyor & Pipeline?
    25. 2:01:16 Q&A: If CSS made a new game / sequel in the future, would you still use Unreal Engine 5?
    26. 2:02:00 Q&A: Does 1.2 take advantage of any Lumen improvements in Unreal Engine 5.6?
    27. 2:02:26 Q&A: Snow any time soon?
    28. 2:02:32 Q&A: What is Mikael having for dinner today?
    29. 2:03:03 Q&A: Multiplayer's not working?
    30. 2:03:14 Q&A: Is there hope for Roads or a way to draw curved lines to create Foundations?
    31. 2:03:24 Q&A: Can we have a Mk.2 Water Extractor?
    32. 2:03:41 Q&A: Can we get sassy ADA back?
    33. 2:03:45 Q&A: Can we expect a DLC in the future?
    34. 2:04:00 Q&A: Can we get a follow-up on the trailer save files?
    35. 2:04:29 Q&A: Is the vertical rotation patched out of Experimental?
    36. 2:04:45 Q&A: Did you get any feedback on mirrored Buildables?
    37. 2:05:02 Q&A: Will CSS move to Unreal Engine 5.7 at some point?
    38. 2:05:53 Q&A: Does anything new use Nanite in 1.2?
    39. 2:06:03 Q&A: What is Mikael's advice for beating Silksong's late-game bosses?
    40. 2:07:48 Q&A: Besides more building blocks, can we get more Wall materials?
    41. 2:08:13 Q&A: When do we get the Game Jam games?
    42. 2:11:40 Q&A: Are there any more Alternate Recipes being added to the game?
    43. 2:11:45 Q&A: Can the max Pipeline Support match the Stackable Pipeline Support?
    44. 2:12:19 Q&A: Do Conveyor Belt Supports or Pipeline Supports take up any UObjects in 1.2?
    45. 2:12:29 Q&A: What about Mk.2 AWESOME Sink, gives you more points?
    46. 2:12:37 Q&A: Have you tried the first-person Mod for Trains?
    47. 2:12:48 Q&A: Can we get an extra rotation key?
    48. 2:13:19 Q&A: Will getting hit by Trains finally kill you in 1.2?
    49. 2:13:28 Q&A: How is Mikael & the Team doing?
    50. 2:14:51 Q&A: Will Mikael ever complete the game on controllers in 1.1?
  6. 2:14:57 Outro
  7. 2:17:54 Thanks for Watching