Satisfactory Clips Archive - February 10th, 2026

February 10th, 2026 Livestream

External Link

Community Highlights: archive, VOD

Clips are from both the Coffee Stain Studios and Satisfactory Clips Archive channels.

  1. 00:00 Stream Starting Soon
  2. Warm-Up

    1. 15:45 Q&A: Is 1.2 going to be today?
    2. 15:56 Mikael Talk: JRPGs
    3. 24:16 Q&A: Mikael can speak Japanese?
    4. 26:22 Q&A: Third-person view is accessible for people with Vertigo?
    5. 28:08 Community FYI: Mikael is a very stylish person (Part 1)
    6. 30:40 Q&A: Would it be possible to have a procedurally-generated world at some point in the future?
    7. 30:47 Community FYI: Mikael is a very stylish person (Part 2)
    8. 32:39 Mikael Talk: Coffee Stain Group stream
    9. 38:18 Q&A: Golf?
  3. State of Dev

    1. 41:46 Intro
    2. 42:41 Coffee Stain Studios Game Jam 2026
    3. 44:00 Experimental Branch is open again
    4. 47:46 Q&A: Are we getting Weather with 1.2? (Part 1)
    5. 48:48 YouTube Videos (Part 1)
    6. 52:26 Office Doggo Time
    7. 53:23 YouTube Videos (Part 2)
    8. 54:24 Q&A: 1.3, when?
    9. 54:39 Mikael Talk: Closed Captions on-stream again
    10. 55:00 State of Dev: PS5 Milestones Trophy
    11. 56:57 State of Dev: Snapping issue
    12. 59:49 Q&A: Please full Steam Deck controller support
    13. 1:01:06 Q&A: When is the next Steam discount? (Part 1)
    14. 1:01:20 Q&A: Is developing as thought-consuming as playing is?
    15. 1:03:39 State of Dev: Reddit FICSMAS competition
    16. 1:05:10 YouTube Videos (Part 3)
    17. 1:06:26 Q&A: New Features for 1.2? (Part 1)
    18. 1:10:07 Q&A: When is the next Steam discount? (Part 2)
    19. 1:11:16 Q&A: Have improved bulk dismantling feature requests been rejected?
    20. 1:11:54 Q&A: When is the next Steam discount? (Part 3)
    21. 1:12:20 Q&A: New Features for 1.2? (Part 2)
    22. 1:12:54 Q&A: Will you implement FSR Redstone?
    23. 1:13:01 Q&A: New Features for 1.2? (Part 3)
  4. Community Highlights

    1. 1:17:07 Q&A: Any hope for Dedicated Server support on Console?
    2. 1:17:34 Q&A: Are we getting better lighting? (Part 1)
    3. 1:19:00 Q&A: Are we getting better lighting? (Part 2)
    4. 1:20:10 Q&A: Are we getting better lighting? (Part 3)
    5. 1:20:37 Mikael Talk: Spring cleaning
    6. 1:24:06 Q&A: Are we going to get Community-shared Blueprints downloadable in the game? (Part 1)
    7. 1:24:57 Q&A: Are we going to get Community-shared Blueprints downloadable in the game? (Part 2)
    8. 1:26:01 Q&A: Will there ever be upside-down machines?
    9. 1:34:02 Mikael Talk: State of Dev recap
    10. 1:35:21 Q&A: Is the Experimental Branch on Consoles?
    11. 1:38:05 Q&A: Are we ever going to get actual physics in the game? (Part 1)
    12. 1:38:36 Q&A: Is there a video on Friday? (Part 1)
    13. 1:41:05 Community FYI: Background music issue
    14. 1:41:45 State of Dev Recap
  5. 1:50:50 State of Dev: Forgot to mention something
  6. Q&A

    1. 1:55:26 Intro
    2. 1:56:13 Q&A: Any updates on Dedicated Servers? (Part 1)
    3. 2:05:09 Q&A: Why is EXP different?
    4. 2:05:33 Q&A: Any updates on Dedicated Servers? (Part 2)
    5. 2:05:49 Q&A: Any plans for first-person view for Vehicles & Trains?
    6. 2:06:28 Q&A: Any update of mystery thing?
    7. 2:07:05 Q&A: Are we going to get new planets to build on?
    8. 2:07:48 Any plans to fix the Explorer speed & revving sound?
    9. 2:08:18 Q&A: Could the Steam Workshop be used to share Blueprints or Worlds (saves)?
    10. 2:08:44 Q&A: Are there any upcoming changes to Trains?
    11. 2:10:15 Q&A: Have you considered showing video posts for Community Highlights?
    12. 2:10:54 Q&A: Any plans for a Linux build? (Part 1)
    13. 2:11:27 Q&A: Are there plans to stop Trains from being built underground?
    14. 2:11:46 Q&A: Is there a video on Friday? (Part 2)
    15. 2:12:10 Q&A: Any plans for a Linux build? (Part 2)
    16. 2:12:19 Q&A: How big would 1.2 be? (Part 1)
    17. 2:13:59 Q&A: Can we have faster Trains?
    18. 2:14:10 Q&A: Did/will you eat burgers today?
    19. 2:14:19 Q&A: Will we get Boats in the game? (Part 1)
    20. 2:14:27 Q&A: Many water areas we can build on but not swim, will these be fixed? (Part 1)
    21. 2:15:26 Q&A: Where are the Patch Notes posted on Reddit?
    22. 2:16:07 Q&A: Underground DLC?
    23. 2:16:52 Q&A: Miners on World Grid soon?
    24. 2:16:59 Q&A: Will we get Boats in the game? (Part 2)
    25. 2:17:06 Q&A: Would Hannah rather make a Snow Biome, a new map, or eat Surströmming?
    26. 2:17:32 Q&A: Will the Unreal Engine update bring hardware ray-traced Lumen? (Part 1)
    27. 2:18:28 Q&A: What are the chances that 1.2 will break current working factories?
    28. 2:18:37 Q&A: Will we get some Hannah time before 1.2?
    29. 2:19:11 Q&A: Are we getting Weather with 1.2? (Part 2)
    30. 2:19:28 Q&A: Emmet stream, when?
    31. 2:20:02 Q&A: Are we getting Weather with 1.2? (Part 3)
    32. 2:20:16 Q&A: Are HDR / other visual improvements coming in 1.2?
    33. 2:20:56 Q&A: Are we ever going to get actual physics in the game? (Part 2)
    34. 2:21:10 State of Dev Recap
    35. 2:21:43 Q&A: Half-width Walls, Triangle Foundations?
    36. 2:21:50 Q&A: What does Mikael want to see in 1.3?
    37. 2:22:13 Q&A: Chances of adding a dedicated Blueprint keybind?
    38. 2:23:13 Q&A: Are we getting new Achievements in 1.2?
    39. 2:23:17 Q&A: Will the Unreal Engine update bring hardware ray-traced Lumen? (Part 2)
    40. 2:23:44 Q&A: Are we going to get new Story stuff?
    41. 2:24:03 Q&A: Are there any popular Mods you'd like to implement into the base game?
    42. 2:25:11 Q&A: Uni-directional Power Line / Building?
    43. 2:25:46 Q&A: Are there any improvements coming for Ultrawide monitor users?
    44. 2:26:25 Q&A: Is logic coming in 1.2?
    45. 2:26:34 Q&A: Will there ever be factories that can be built mirrored? (Part 1)
    46. 2:27:01 Q&A: How big would 1.2 be? (Part 2)
    47. 2:27:07 Q&A: Is Twitch integration something the team would consider?
    48. 2:27:47 Q&A: How far are we away from a post-endgame content? (Part 1)
    49. 2:29:15 Q&A: Will you add the ability to create Blueprints from outside the Blueprint Designer?
    50. 2:29:46 Q&A: Is there a possibility of getting a DLC map in the future?
    51. 2:29:56 Q&A: Do you have plans to put a multi-seated Vehicle into the game?
    52. 2:30:04 Q&A: Will there ever be factories that can be built mirrored? (Part 2)
    53. 2:30:22 Q&A: Issue with Pipe Junctions & Blueprint Auto-connect?
    54. 2:30:52 Q&A: Will CSS be putting any effort into lowering the the minimum requirements?
    55. 2:31:33 Q&A: Dedicated curve builder?
    56. 2:31:55 Q&A: How is Mikael? (Part 1)
    57. 2:35:04 Q&A: How far are we away from a post-endgame content? (Part 2)
    58. 2:35:17 Q&A: How is Mikael? (Part 2)
    59. 2:35:29 Q&A: Any plans on an unlimited number of Swatches?
    60. 2:35:42 Q&A: Many water areas we can build on but not swim, will these be fixed? (Part 2)
    61. 2:35:59 Q&A: How is Mikael? (Part 3)
    62. 2:37:27 Q&A: Are we getting new stuff on the AWESOME Shop? (Part 1)
    63. 2:37:36 Q&A: Can the EXP Builds be run on Dedicated Server?
    64. 2:37:47 Q&A: How is Mikael? (Part 4)
    65. 2:38:25 Q&A: Are we getting new stuff on the AWESOME Shop? (Part 2)
    66. 2:38:32 Q&A: What is the reasoning behind the Unreal Engine update?
    67. 2:39:24 Q&A: Are we going to get the smoke not going through rooves?
    68. 2:39:36 Q&A: When will Fluids not suck?
  7. 2:39:40 Outro
  8. 2:44:20 Thanks for Watching