Satisfactory Clips Archive - April 18th, 2023

World Changes with Hannah

External Link

Clips are from the Satisfactory Clips Archive channel.

  1. World Changes with Hannah

    1. 00:00 Intro
    2. 02:39 World Perimeter Vistas
    3. In-Editor Biome Tour

      1. 05:11 Intro
      2. 05:29 Q&A: What Biome have each of you spent the most time in during development?
      3. 07:11 Prototype and Alpha versions of Northern Forest
      4. 09:00 Editor Performance vs. In-game Performance
      5. Desert Canyons

        1. 10:34 Intro
        2. 10:51 Cliff Changes
        3. 12:06 Transition Foliage
        4. 14:25 Q&A: Is this running in Unreal Engine 5?
      6. 14:29 Q&A: Will we see changes to the road/path network?
      7. 16:26 Planned Map Changes
      8. 17:33 Nanite on Dune Desert cliffs
      9. 20:31 Q&A: Are you going to use Nanite for foliage?
      10. Titan Forest

        1. 21:11 Q&A: Big trees are Nanite, too?
        2. 21:40 Q&A: Can you walk around the branches of the new Titan Forest trees?
      11. World Partitioning System

        1. 24:37 Q&A: Has Hannah personally noticed any benefits when hopping into the game?
        2. Rocky Desert
          1. 25:14 Intro
          2. Rocky Desert changes
            1. 26:25 Intro
            2. 26:43 Terrain transitions
            3. 28:23 Roads & paths
            4. 29:01 Reminiscing about the Train Signals announcement
            5. 29:15 Cacti & other new foliage
            6. 31:06 Colour balancing
            7. 31:16 Coastline
            8. 33:04 Rocky Desert vista
            9. 33:29 Community FYI: Lots of content to update for BlameHannah.com site now
            10. 33:48 Deprecated Rocky Desert assets
            11. 34:59 Rocky Desert coal field
        3. 36:48 Q&A: Have you played around with any bioluminescent plants?
        4. 36:48 Cave Spelunking
        5. 41:17 Reminiscing about Cave changes
        6. 42:42 Q&A: Can we build in this Cave now?
        7. 42:55 Q&A: If the Editor is struggling, does that mean the game will struggle too?
        8. Titan Forest & Titan Forest Transition Area
          1. 44:08 Intro
          2. 44:17 Finding the area from the Update 8 Titan Forest Teaser
          3. 46:04 Random things popping up in the Editor
          4. 46:49 Q&A: Are giant Chainsaws back?
        9. 46:59 Change blindness
        10. Northern Forest / Lake Forest / Dune Desert
          1. 48:12 Ben's Water changes
          2. 48:55 Q&A: Are you using procedural foliage or are you placing shrubbery by hand?
        11. 58:06 Q&A: Indestructible trees, why?
        12. Red Jungle / Red Bamboo Fields
          1. 1:05:02 Intro
          2. 1:05:11 Q&A: Terraforming?
          3. Red Jungle
            1. 1:06:41 Intro
            2. 1:06:52 Design History
            3. 1:10:06 Q&A: Is there much happening to base terrain?
            4. 1:10:30 Snutt dropped a Bean
          4. Red Bamboo Fields
            1. 1:14:06 Intro
            2. 1:14:16 Mixed versions
            3. 1:19:52 Q&A: Does it hurt Hannah when players destroy the World?
        13. Abyss Cliffs / Eastern Dune Forest
          1. 1:24:43 Abyss Cliffs
          2. Eastern Dune Forest
            1. 1:25:15 Intro
            2. 1:26:21 Foliage Polish / Roads / Resource Well
            3. 1:27:44 Outro
            4. 1:28:02 Coin Tree Forest
            5. 1:28:16 "It's a small Update"
            6. 1:30:07 Q&A: Where is the video for this past Friday?
            7. 1:33:07 Q&A: Depth of field stuff?
      12. Lumen

        1. 1:34:47 Intro
        2. 1:35:33 Lumen off vs. Lumen on
        3. 1:35:57 Q&A: Showcase with Lumen?
        4. 1:36:06 Daytime vs. Nighttime
        5. 1:37:16 Here's one they made earlier
      13. 1:44:45 Hardware Requirements via Satisfactory News
      14. 1:48:38 Final doesn't mean done
      15. 1:49:29 Non-uniform scaling
      16. Paradise Island

        1. 1:55:04 Q&A: Has Hannah found a place for the Willows?
        2. 1:57:00 Q&A: Any news on the World Perimeter at Paradise Island?
        3. 1:57:39 Q&A: Do you have any information about the Beacon Recipe?
        4. 1:58:42 Q&A: Is it Paradies or Paradise?
      17. 1:59:49 Q&A: When is Story?
      18. 2:00:13 Q&A: What do you use if you don't use Git?
      19. 2:00:30 Q&A: When 1.0?
      20. 2:00:36 Q&A: Will progress carry over to 1.0?
      21. 2:00:46 Q&A: What about the pillar island to the south of Grassy Fields?
      22. 2:02:08 Q&A: Update 8 Experimental release date?
      23. 2:05:24 Q&A: Will the Swamp nuclear cave change in Update 8?
      24. 2:06:34 Q&A: After having the Map sufficiently finished, would another Map be possible?
      25. 2:07:52 Random Deposits
      26. 2:10:28 Map terrain, World Partitioning System, and draw distance
      27. 2:14:21 Q&A: Motorcycles?
      28. 2:16:01 Leaked?
    4. 2:16:32 Outro

April 18th, 2023 Livestream

  1. Intro / State of Dev

    1. 00:00 Intro
    2. 03:29 TwitchCon Amsterdam 2022
    3. 05:10 Cuing up the stream segment with Hannah
    4. 05:58 This week's video schedule
  2. World Changes with Hannah

    1. 00:00 Intro
    2. 02:40 World Perimeter Vistas
    3. 05:12 In-Editor Biome Tour
    4. 05:30 Q&A: What Biome have each of you spent the most time in during development?
    5. 07:12 Prototype and Alpha versions of Northern Forest
    6. 09:01 Editor Performance vs. In-game Performance
    7. 10:35 Desert Canyons
    8. 10:52 Cliff Changes
    9. 12:07 Transition Foliage
    10. 14:26 Q&A: Is this running in Unreal Engine 5?
    11. 14:30 Q&A: Will we see changes to the road/path network?
    12. 16:27 Planned Map Changes
    13. 17:34 Nanite on Dune Desert cliffs
    14. 20:32 Q&A: Are you going to use Nanite for foliage?
    15. 21:12 Q&A: Big trees are Nanite, too?
    16. 21:41 Q&A: Can you walk around the branches of the new Titan Forest trees?
    17. 22:59 World Partitioning System
    18. 24:38 Q&A: Has Hannah personally noticed any benefits when hopping into the game?
    19. 25:03 Rocky Desert changes
    20. 26:44 Terrain transitions
    21. 28:24 Roads & paths
    22. 29:02 Reminiscing about the Train Signals announcement
    23. 29:16 Cacti & other new foliage
    24. 31:07 Colour balancing
    25. 31:17 Coastline
    26. 33:05 Rocky Desert vista
    27. 33:30 Community FYI: Lots of content to update for BlameHannah.com site now
    28. 33:49 Deprecated Rocky Desert assets
    29. 35:00 Rocky Desert coal field
    30. 36:48 Cave Spelunking
    31. 36:48 Q&A: Have you played around with any bioluminescent plants?
    32. 41:18 Reminiscing about Cave changes
    33. 42:43 Q&A: Can we build in this Cave now?
    34. 42:55 Q&A: If the Editor is struggling, does that mean the game will struggle too?
    35. 44:09 Titan Forest & Titan Forest Transition Area
    36. 44:18 Finding the area from the Update 8 Titan Forest Teaser
    37. 46:05 Random things popping up in the Editor
    38. 46:50 Q&A: Are giant Chainsaws back?
    39. 47:00 Change blindness
    40. 48:12 Northern Forest / Lake Forest / Dune Desert
    41. 48:12 Ben's Water changes
    42. 48:56 Q&A: Are you using procedural foliage or are you placing shrubbery by hand?
    43. 58:07 Q&A: Indestructible trees, why?
    44. 1:05:03 Red Jungle / Red Bamboo Fields
    45. 1:05:12 Q&A: Terraforming?
    46. 1:06:42 Red Jungle
    47. 1:06:53 Design History
    48. 1:10:07 Q&A: Is there much happening to base terrain?
    49. 1:10:31 Snutt dropped a Bean
    50. 1:14:07 Red Bamboo Fields
    51. 1:14:17 Mixed versions
    52. 1:19:53 Q&A: Does it hurt Hannah when players destroy the World?
    53. 1:24:43 Abyss Cliffs / Eastern Dune Forest
    54. 1:25:15 Eastern Dune Forest
    55. 1:26:22 Foliage Polish / Roads / Resource Well
    56. 1:28:03 Coin Tree Forest
    57. 1:28:17 "It's a small Update"
    58. 1:30:08 Q&A: Where is the video for this past Friday?
    59. 1:33:08 Q&A: Depth of field stuff?
    60. 1:34:48 Lumen
    61. 1:35:34 Lumen off vs. Lumen on
    62. 1:35:58 Q&A: Showcase with Lumen?
    63. 1:36:07 Daytime vs. Nighttime
    64. 1:37:17 Here's one they made earlier
    65. 1:44:46 Hardware Requirements via @SatisfactoryNews
    66. 1:48:39 Final doesn't mean done
    67. 1:49:30 Non-uniform scaling
    68. 1:55:05 Paradise Island
    69. 1:55:05 Q&A: Has Hannah found a place for the Willows?
    70. 1:57:00 Q&A: Any news on the World Perimeter at Paradise Island?
    71. 1:57:40 Q&A: Do you have any information about the Beacon Recipe?
    72. 1:58:43 Q&A: Is it Paradies or Paradise?
    73. 1:59:50 Q&A: When is Story?
    74. 2:00:14 Q&A: What do you use if you don't use Git?
    75. 2:00:31 Q&A: When 1.0?
    76. 2:00:37 Q&A: Will progress carry over to 1.0?
    77. 2:00:47 Q&A: What about the pillar island to the south of Grassy Fields?
    78. 2:02:09 Q&A: Update 8 Experimental release date?
    79. 2:05:25 Q&A: Will the Swamp nuclear cave change in Update 8?
    80. 2:06:35 Q&A: After having the Map sufficiently finished, would another Map be possible?
    81. 2:07:53 Random Deposits
    82. 2:10:29 Map terrain, World Partitioning System, and draw distance
    83. 2:14:22 Q&A: Motorcycles?
    84. 2:16:02 Leaked?
    85. 2:16:33 Outro