Satisfactory Clips Archive - November 5th, 2020

Dev Vlog: Tech Art & Optimisation with Ben!

External Link

Clips are from the Coffee Stain Studios channel.

  1. 00:00 Intro
  2. 00:26 Q&A: So what is a "Technical Artist"?
  3. Demos

    1. 01:27 Ben & Jace Talk: Waterfalls
    2. 02:26 Ben & Jace Talk: The Rivers
    3. 04:23 Ben & Jace Talk: Screen-space Reflections
    4. 05:12 Ben & Jace Talk: Fancy Caustics
    5. 05:39 Q&A: When are the Water improvements being released?
    6. 05:55 Ben & Jace Talk: Chunky Waterfall
    7. Ben & Jace Talk: Mesh Animation vs. Material Animations

      1. 06:40 Ben & Jace Talk: Mesh Animation vs. Material Animations (Part 1)
      2. 10:39 Ben & Jace Talk: Mesh Animation vs. Material Animations (Part 2)
      3. 12:18 Ben & Jace Talk: Mesh Animation vs. Material Animations (Part 3)
      4. 14:41 Ben & Jace Talk: Mesh Animation vs. Material Animations (Part 4)
    8. 16:14 Ben & Jace Talk: Mesh Imposters / LODing (Part 1)
    9. 18:57 Ben & Jace Talk: Factory Render Distance
    10. 19:31 Ben & Jace Talk: Mesh Imposters / LODing (Part 2)
    11. 20:12 Ben & Jace Talk: Level Streaming
    12. 23:04 Q&A: If you were to decide what area of the game to optimise, how do you decide what to do?
    13. 25:00 Ben & Jace Talk: Optimisation review - Refinery (Part 1)
    14. 25:57 Q&A: What are Baked Materials?
    15. 26:51 Ben & Jace Talk: Optimisation review - Refinery (Part 2)
  4. 27:50 Q&A: What Buildings should we stay away from to minimise the chances of hitting the Object Limit
  5. 29:12 Ben & Jace Talk: Coffee Stain didn't set the Object Limit
  6. 30:17 Outro