Dev Vlog: Tech Art & Optimisation with Ben!
Clips are from the Coffee Stain Studios channel.
- 00:00 Intro
- 00:26 Q&A: So what is a "Technical Artist"?
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Demos
- 01:27 Ben & Jace Talk: Waterfalls
- 02:26 Ben & Jace Talk: The Rivers
- 04:23 Ben & Jace Talk: Screen-space Reflections
- 05:12 Ben & Jace Talk: Fancy Caustics
- 05:39 Q&A: When are the Water improvements being released?
- 05:55 Ben & Jace Talk: Chunky Waterfall
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Ben & Jace Talk: Mesh Animation vs. Material Animations
- 16:14 Ben & Jace Talk: Mesh Imposters / LODing (Part 1)
- 18:57 Ben & Jace Talk: Factory Render Distance
- 19:31 Ben & Jace Talk: Mesh Imposters / LODing (Part 2)
- 20:12 Ben & Jace Talk: Level Streaming
- 23:04 Q&A: If you were to decide what area of the game to optimise, how do you decide what to do?
- 25:00 Ben & Jace Talk: Optimisation review - Refinery (Part 1)
- 25:57 Q&A: What are Baked Materials?
- 26:51 Ben & Jace Talk: Optimisation review - Refinery (Part 2)
- 27:50 Q&A: What Buildings should we stay away from to minimise the chances of hitting the Object Limit
- 29:12 Ben & Jace Talk: Coffee Stain didn't set the Object Limit
- 30:17 Outro