Satisfactory Clips Archive - Browse

November 5th, 2020 Dev Vlog: Tech Art & Optimisation with Ben!

External Link

Description

save the frames

⬇ Modifying MaxObjectsInGame at your own risk!
Config file ‣ %LocalAppData%\FactoryGame\Saved\Config\WindowsNoEditor
in Engine.ini

Add:
[/Script/Engine.GarbageCollectionSettings]
gc.MaxObjectsInEditor= number
gc.MaxObjectsInGame= number

⬇ Unofficial Modding Discord ⬇
https://discord.gg/xkVJ73E

⬇ Links and Info ⬇
Website + FAQ ‣ https://satisfactorygame.com
Satisfactory Merch ‣ https://www.forfansbyfans.com/fandom/satisfactory

⬇ Report bugs and make suggestions ⬇
https://questions.satisfactorygame.com

⬇ Social Media ⬇
Twitter ‣ https://twitter.com/SatisfactoryAF
Facebook ‣ https://facebook.com/SatisfactoryGame
Instagram ‣ https://instagram.com/coffee_stain_studios
Discord ‣ https://discord.gg/satisfactory
Reddit ‣ http://reddit.com/r/satisfactorygame
Twitch ‣ https://twitch.tv/coffeestainstudiosdevs

⬇ Community Managers ⬇
Jace ‣ https://twitter.com/jembawls
Snutt ‣ https://twitter.com/BustaSnutt

#Satisfactory is an FPS open-world factory building sim by #CoffeeStain Studios. You play as an engineer on an alien planet as part of the ‘Save The Day’ program - a program whose goal is to construct a massive machine for a mysterious purpose. Conquer nature, build multi-story factories, and automate to satisfaction!

  1. Intro
  2. Q&A: So what is a "Technical Artist"?
  3. Demos

    1. Ben & Jace Talk: Waterfalls
    2. Ben & Jace Talk: The Rivers
    3. Ben & Jace Talk: Screen-space Reflections
    4. Ben & Jace Talk: Fancy Caustics
    5. Q&A: When are the Water improvements being released?
    6. Ben & Jace Talk: Chunky Waterfall
    7. Ben & Jace Talk: Mesh Animation vs. Material Animations

      1. Ben & Jace Talk: Mesh Animation vs. Material Animations (Part 1)
      2. Ben & Jace Talk: Mesh Animation vs. Material Animations (Part 2)
      3. Ben & Jace Talk: Mesh Animation vs. Material Animations (Part 3)
      4. Ben & Jace Talk: Mesh Animation vs. Material Animations (Part 4)
    8. Ben & Jace Talk: Mesh Imposters / LODing (Part 1)
    9. Ben & Jace Talk: Factory Render Distance
    10. Ben & Jace Talk: Mesh Imposters / LODing (Part 2)
    11. Ben & Jace Talk: Level Streaming
    12. Q&A: If you were to decide what area of the game to optimise, how do you decide what to do?
    13. Ben & Jace Talk: Optimisation review - Refinery (Part 1)
    14. Q&A: What are Baked Materials?
    15. Ben & Jace Talk: Optimisation review - Refinery (Part 2)
  4. Q&A: What Buildings should we stay away from to minimise the chances of hitting the Object Limit
  5. Ben & Jace Talk: Coffee Stain didn't set the Object Limit
  6. Outro