January 19th, 2021 Livestream Q&A: Will it be possible to use decimal places for percentages in future?

January 19th, 2021 Livestream

Q&A: Will it be possible to use decimal places for percentages in future?

https://youtu.be/zGH69_aSwwk

This question was possibly replaced with a more recent answer: March 30th, 2021 Livestream Q&A: Percentage with decimals in overclock menu? https://www.youtube.com/watch?v=t-BYjRnBkAs

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okay so will it be possible to use decimal places for percentages in production in the future, I think we've talked about that I don't think there was a specific issue with doing that so I think it should be possible yeah we should definitely definitely do that because it's super annoying right now that you can't make like very precise, settings for the production lines yeah yeah especially because you can put in what you want the rate per minute to be yeah but then it doesn't end up being a whole percentage then it changes that regardless, something else that's just freaking annoying yeah this because you can you can change that both ways you can both set the percentage and just set the parts per minute or parts per second of what it is which I don't think a lot of people realize this, or maybe just in general that you know that production when you have the your construction or sorry when you have your constructable was the words looking for when you have the building menu open there's like a little, widget at the bottom where you can you can see like the percentage wise you can actually click on that and like type it in you can also type in how many parts per minute you want to produce and that will update the percentage, but I guess it rounds it up to yeah it always wraps it yeah and that's what this question is specifically about for anyone who is not who didn't know about this feature because this is this is not something that we specifically tell you about, this is something that people just find out, I think that's one of those polish things that we know we want to fix but it's it's just somewhere in the backlog all right hidden away because it's not as high priority as making like cool new stuff most of the time right yeah