March 7th, 2023 Livestream Q&A: Are there that many people still buying the game?

March 7th, 2023 Livestream

Q&A: Are there that many people still buying the game?

00:00 Intro
00:34 Talking about sales numbers feels kinda wanky
02:35 Thanks to the Community
05:45 Community Management

https://youtu.be/un5ElCDSmc4

This question was possibly duplicated with a more recent answer: November 21st, 2023 Livestream Q&A: Does Satisfactory still get a lot of sales? https://www.youtube.com/watch?v=ybSCNC2mIFk

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Transcript

oh this is an interesting question oh oh oh we can start the, the bottom the second question first are there that many people still buying the game there's a lot of people buying the game still, I don't remember when we released the numbers last time maybe we should do that soon actually yeah, and I got an update on the numbers recently yeah and, because we intended to update you guys on the numbers but then for some reason we forgotten we just don't really think about it also we have this weird thing at I think there's like quite a few words that have this weird thing where it's like it's kind of it's kind of like kind of wanky it's like for us to be like look at us we sold like whatever but having said that though we see I see like other Studios do it and it's not liking when they do it so this is like totally like it's totally like in my own head right or in our heads yeah, so maybe it's it's completely fine but the reality is like the sales of the game are quite good yeah, and, you know like there's an argument to be made that like well, maybe we should have wrapped it up sooner or something because like you know as things go on we have to pay more right to keep development going but the reality is the support has been so good that we can just keep going like this for for the time being, so that's pretty cool, so thank you everyone for the support for sure, I don't know if we can talk about the numbers, so I won't but no and like just the fact that we've been on steams like 100 most played games for like since we came out I think we've been on that list like both concurrent and like yeah like that is yeah it's it's a pretty good like indication at least I'd say maybe it's not if you're not if you're not into game development it's not super like obvious but like if a game is in the top 100 that game is doing pretty like fairly well off yeah hmm maybe we should maybe I should make a video about this maybe I should, get some approval of whether what we can and can't talk about get some numbers down and then talk to you guys about it because I've heard some numbers of like various statistics recently and they're mind-bogglingly good you guys so, well you can always argue like but this game sold this much more like yeah sure but but like it doesn't matter from our point of view we've sold really well like from from like our studio size and like what we set out to do with the game yeah we we we've done well yeah so we'll see we'll see if something like that can happen but, at the end of the day thank you well it's because of your support that we have to keep doing this, game developers are very very rarely I would say like 90 of game developers are not in the position that we're in, maybe even more because there are so many devs who like try starting Studios and it doesn't work out it's like getting tough so we're insanely lucky, to have the support that you guys have shown so thank you I want those numbers and that's by the end of the day yeah yeah yeah and you guys are helping content creators that's that's kind of true yeah we highlight content creators and we do what we can maybe I don't know I always feel like this is just my brain you guys have probably picked this up by now but I'm always thinking well we could do more but we could do more, but at the end of the day we have we have helped a lot of content creators a lot of content creators have like they're like they're like full time now from Satisfaction yeah it's super cool it's like one of my favorites they do other games now as well which is really cool they don't just have to do satisfactory they're like they're fine doing whatever they want now yeah that's that's great shout out to a total, who just got 100K Subs on his YouTube it's like Milestones like that is Is My Jam I love seeing like that from people who've streamed our game in at some capacity like regardless if they're only streaming satisfactory like I'm only making content for satisfaction I don't really care about that I care about the fact that we've had people in our community and like that managed like the fact that people can make like a career out of anything we've made is is super cool I think it's bananas yeah and it's it's just even better at the end of the day right like it's not always well I don't know to me anyway it's all it's not about it's not about the money right it's like like what like what has happened right so like over this this early access period of time one there's a game, and and it's sold enough that it it funds the salary for like 30 or 40 people plus, plus secure as a future as well, but not only that it gives you guys something that you've done all this time we've been fortunate enough that coffee stand Studios has like let us do this Community Management thing so now we just have these fun moments together as well like that's that's not money right but it's like really really special moments right like that's that's important and valuable too and then we see content creators who are succeeding right that's like valuables but like there's so much value in all these different ways that we get from this this whole journey so it's really really sick it's not just about like the money so and you can always well yeah that's that's the thing right because you can you can always argue that like those things always goes back into the game in a sense like if you have a really successful YouTuber or streamer a stream satisfactory then we'll get more sales because people discover satisfaction they're like maybe that's true there's no like hard number to like say whether that's true or not really but I think- I think the whole idea of like the whole trickling down of we made a game and that game itself helped people you know do something with it like I think that's more important and that goes more so into like us as developers more so than like bang for the buck or like we get money for investment on on helping like I don't really care too much about that stuff it's not we're not doing it for the numbers we're doing it that's one of the things that I also enjoy about, the position of Community Management I think it's it's a really General varied one there's a lot of different ways to do it but the way that I view it is, have it being a community manager I shed the responsibility personally of of like getting numbers and maybe other community managers don't do that I have no idea what I'm I have no idea what I'm doing actually but what I sort of think is that like like my job is to just inform and entertain you guys and that's just it and I love that I love that I don't have to think about necessarily performance and things like that because then you get weird videos like patching those videos then you get like corporate structure videos that apparently performs like you know it's it's because it's because we just think about oh what do people need right yeah and we just give that it's fun it's really good and like I think I think that mentality by itself is like self-sustaining so like you don't really have to chase the numbers to be self-sustained like you can you sort of get it by doing it that way great but granted that's like saying you know if you make a good game you're gonna make money out of that game right you can't really say that either but I don't think it's not always true but yeah it's not always true but I think in our case we have the luxury of not having to focus on the numbers too much you know and like that helps us do the thing that we're doing so like we're in a good spot super nice yeah