February 27th, 2024 Livestream
Q&A: Will you take advantage of UE5's procedural foliage feature?
This question may have been asked previously at least 1 other time, as recently as April 2023.
This question has 3 related videos
- October 3rd, 2023 Livestream Q&A: Are you planning on making procedurally-generated Maps for Satisfactory? https://www.youtube.com/watch?v=zOynoVpyeBc
- August 22nd, 2023 Livestream Q&A: Are there plans to use Unreal Engine 5.2's Nanite Foliage? https://www.youtube.com/watch?v=cwC3yQoK64E
- February 20th, 2019 Livestream Q&A: Why did you choose manual level creation instead of procedural? https://youtube.com/embed/CB9bSigNYH8?autoplay=1&start=1613&end=1642
Suggested Wiki Reference Code
<ref name="yt-udJrNdlIKQ0">[https://youtu.be/udJrNdlIKQ0 YouTube - February 27th, 2024 Livestream - Q&A: Will you take advantage of UE5's procedural foliage feature?]</ref>
Topics
- Environment > Plants
- Features > Unplanned Features > Procedural Generation
- Features > Unplanned Features
- Technology > Unreal Engine > Unreal Engine 5
Transcript
so many UI questions shame on you guys for asking us questions are interesting that I can't answer right now because I'm so tired, will you guys take advantage of UI 5's new PCG feature to automate how folish is placed across the map, this is a huge potential for randomized saves so no that is not, at all on the road map whatsoever, our Fage is still hand placed, and it will be for 1.0 as well because I don't think there's a shot in the world that we're going to have time to move over to a new system no so I highly doubt that but I can't wait for someone to message and be like actually we are taking advantage of that right now we just did it this we started doing it this week you are, you don't have the latest information oh wait I am actually getting pinged by conr no no no okay that's fine