January 18th, 2022 Livestream
Q&A: Why is max supported players 4 and not 6 or 8?
This question may have been asked previously at least 3 other times, as recently as March 2021 and as early as March 2019.
- March 16th, 2021 Livestream Q&A: Will 4 players be the limit? https://youtube.com/embed/Gdz6SUv9Om4?autoplay=1&start=5809&end=5841
- January 26th, 2021 Livestream Q&A: Are we going to increase the limit of only having 4 players per game? https://www.youtube.com/watch?v=9Fe7lcAQx9I
- March 9th, 2019 Livestream Q&A: Do you want to support more than 4 people? https://www.youtube.com/watch?v=wb5HY05QX9I
This question has 6 related videos
- September 29th, 2023 Video Q&A: Is it possible to have more than 4 players in Multiplayer mode? https://youtube.com/embed/lK-kN8QOrJw?autoplay=1&start=578&end=622
- January 18th, 2022 Livestream Q&A: So it's more about game balancing? https://www.youtube.com/watch?v=uOptzi0X0jY
- December 7th, 2021 Livestream Q&A: Why is the Dedicated Server player limited to 4 officially? https://www.youtube.com/watch?v=GSH-RxjtHRE
- June 29th, 2021 Livestream Q&A: What's the greatest number of people you've had in a Multiplayer session? https://www.youtube.com/watch?v=w_ZCP0Syl-A
- February 6th, 2019 Livestream Q&A: Player limit? https://youtube.com/embed/Dtm6xIj-wM4?autoplay=1&start=1705&end=1734
- February 6th, 2019 Livestream Q&A: Is 4 players the recommended number? https://youtube.com/embed/Dtm6xIj-wM4?autoplay=1&start=1733&end=1776
Suggested Wiki Reference Code
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Transcript
why is mac supported four and not six or eight I'm not asking for more but four seems low especially considering the 128 event so I mean- I mean you know it could be whatever but we have to sort of then balance the game so that it works for that many people right so we we if we officially support eight then in all of our design and everything that we do and the technical side of things everything we do must then maintain that so like- I'm yeah so like I think when we go with four then that's just kind of the line that we drew so that when it comes to balancing when it comes to technical stuff we know what we're aiming for yes