December 19th, 2019 Video Q&A: Colour blind accessibility stuff?

December 19th, 2019 Video

Q&A: Colour blind accessibility stuff?

https://youtu.be/r4TS6nRxy9k

This question was possibly duplicated with a more recent answer: May 16th, 2023 Livestream Q&A: Will we at some point be able to change default HUD colours? https://www.youtube.com/watch?v=GbVZ7Yaxj0A

Suggested Wiki Reference Code <ref name="yt-r4TS6nRxy9k">[https://youtu.be/r4TS6nRxy9k YouTube - December 19th, 2019 Video - Q&A: Colour blind accessibility stuff?]</ref>

Topics

Transcript

yeah and, tom is asking about, how's like the colorblind, accessibility stuff so oh sorry go on hi, so the colors that we use in our ui like, we mainly use like orange white dark gray and light gray and the way we set up those colors is that they would work no matter what contrast or or like, yeah like the color blindness type that you have like it would work like you would still be able to distinguish those colors, but sometimes we run into the issue that like the dark gray and light gray are not clear enough or it's very boring to use the same orange and the same gray all the time, so we've been like slightly introducing different colors, and we've talked about a color blindness mode but I don't think it's super necessary right now because of how we've built it up with the colors that we're using basically if that makes sense just got a for I guess some for feedback on that I suppose yeah, but I did a little twitter thread and, yeah we had a lot of like good comments of like the colors you're using our okay so one thing I'd like to kind of announce that we haven't really said I think or is the fact that, we had some accessibility issues when we launched the game yeah and I think in the recent experimental version we've added a few tiny things yes that really makes a difference I think so we we have like a little, like high contrast mode, I see that people can't hear me well so don't gotta talk live hey, so we have like a little high contrast mode, for certain ui elements like the compass and like the hot bar so you can like there's a slider to to adjust the contrast for those things in the ui then we have like a big inventory mode, so you have like large inventory slots or small ones, we're also doing an experimental version of directional subtitles so if you're hard of hearing, basically we have like little subtitles that tell you what kind of sound and on what direction it is, and yeah we're experimenting with more stuff cool super cool