March 28th, 2023 Livestream Q&A: Is Unreal Engine 5 update affect Occlusion Culling?

March 28th, 2023 Livestream

Q&A: Is Unreal Engine 5 update affect Occlusion Culling?

https://youtu.be/qM5PYpNzNtY

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there's only an eight five God damn it keep mixing up, does ue5 update affect occlusion calling, good question that's a good question I actually the only way to find out was would be to, to test it I guess, shouldn't, affect it but I'm curious actually I wonder if they've done something because inclusion calling isn't super good in our in our instance, because we're using so many instance meshes, so like I don't I don't think we've done any special Logic for occlusion Colin for our game because we're using so many instance meshes so it doesn't really work we have the heroical like the h h I z m, but that one is that system is sometimes so heavy that like like doing the calculations for what includes what is more expensive than just rendering everything within the view first term, I'll have to I think I think I kind of want to look into that and get back to you on that, I don't think it's affected but I'm kind of curious