November 4th, 2025 Livestream
Mikael, Jason, Guru, Uzu Talk: Playing Satisfactory at home
Suggested Wiki Reference Code
<ref name="yt-q0A9oHRKU0w">[https://youtu.be/q0A9oHRKU0w YouTube - November 4th, 2025 Livestream - Mikael, Jason, Guru, Uzu Talk: Playing Satisfactory at home]</ref>
Topics
- Features > Console Release
- Coffee Stainers > Guru
- Coffee Stainers > Jason
- Coffee Stainers > Mikael
- Coffee Stainers > Uzu
Transcript
Have you noticed a change in vibe in the early start of the game since 1.1 with dismantling crash sites? >> That's a good question. >> That is a good question. Personally, I feel like I haven't felt like the vibe shift necessarily. Like the extra resources are nice. >> Yeah, >> but I don't really think too hard on if it's like feels more empty or lonely or what. >> I play this game sometimes. No, funnily enough, we did have a conversation about this like a couple of days ago because >> we started play testing on, the release candidate on on our, home console. >> Home console. >> Um and yeah, by the way, I did put like somewhere between 70 to 80 hours on the same release candidate on the home console. I managed to complete tier eight and I tried to build >> Yeah, I tried to build everything in like one biome just to put the console to to, to like some performance test. >> It runs pretty well. So I know there are a lot of concerns, surrounding, the performance on console. Um if if you're aiming to progress the game and complete all the like space elevator and the the hub milestones, I think you can play it comfortably. It can the console can handle late game saves. Uh but again, yes, you know, it of course will struggle, if you are trying to build a,000 hour save or 2,000 save like you do on PC. I mean, even on PC, it's it's not like you can run those saves without modifying the engine any file, you know, and then increase the, object limit. So, you're still doing some kind of modification. It's It's not like you're playing vanilla on CC at that point. So, >> yeah. >> Yeah. you have a >> Wait, actually I have some there because, yeah, I wanted to add I also played, quite a bit on my home, PS5 and, yeah, I was I was very impressed, overall. I mean I've always been impressed with the console version to be honest cuz- I've seen so many like iterations over the years of PC. Um there are some updates, you know, where where the the performance takes some hits. Sometimes again it improves, sometimes it goes, a little bit on the other way, but, it's there there's something magical of seeing like you know this in this little box you can play the same as PC and it feels the same as PC. Um maybe I was worried like you know from a QA production perspective I was worried about like the stability overall >> but again after Guru was able to put like, how many hours? >> 80 hoursish. Yeah, like 80 hours. Um, at home I only put like 20 hours on my personal save, >> but, at the office I played quite a bit actually. I did so much so much smoke testing, until I was sick. But that is that is part of the other question which I realized yeah I never answered myself. But, playing with QA mentality in mind and playing just by playing is like a completely different thing in in the term of what you're trying to achieve, right?, you can do a lot of progress in in a QA task for example if you just do the same thing over and over under different conditions but that doesn't make you progress in the game or you know helps you in the game in any way for the most part. >> Um but yeah when I was playing you know chilling at home taking a shower just like you know okay now I'm just going to enjoy, it was very fun it was actually very fun like still after so many years I was hooked. I was like, "Cammy, I've been playing for four hours, you know, like maybe I should stop, but I'm so close to finishing the parts. Then I can just go make a sandwich or something while it gives me the rest of the parts and then I can cash them in for the milestone." And I was like, "Wow." So, you know, this game has a lot of >> I that's not for me >> from the from the chat. I mean on Steam Deck you can once >> zip No. Ziplock bag the Steam Deck and then you play. Get a gallon Ziploc bag. >> Okay. If you have another controller, right, >> then the Steam Deck over there on like a stand. >> Put it on your shower caddy. >> Yeah. >> And then small Ziploc bag over the controller. There you go. >> And one of these like nice shower stools to sit on as well in the shower. >> Steph Mixo with the Far Cry 3 reference was great. really appreciated that one. >> I missed it. >> The worst part is I actually I recognize that, because I've said it myself on dev streams as well, like controller support for 1.1 still on PC but over summer has triggered in me too the feeling of like I'm home. It's like Saturday, maybe Sunday. Like it's not it's not work time at least. And I'm like having this weird itch of like I think I want to play Satisfactory, which I don't really readily appreciate as much as you do. Maybe. Uh but console, no controllers have been a very very fun relaxing way to, play for me as well. And a very like I guess just physically fundamentally different. The vibe of holding a different item in my hands just kind of helps to mentally separate controller gameplay from or work gameplay from, joy gameplay. That is that is actually a great point because, I didn't really feel this until I did my my casual playthrough which again >> in in it was exactly like 17 hours or something but I actually made it to tier five like I speedrun >> super fast >> but I did that with controller and that was exactly one of my my first, like, impressions when even we when we were shipping controller for for PC with one with 1.0 know I thought you know what controller is like a like a slower paced experience. >> Um but yeah that that completely went away in in this very last playthrough. Uh also a lot of the 1.1, quality for life helped. Uh like things for example now you don't need to really aim at the output or input of a building. You just aim at the general direction of the building and it just latches onto the the input. That is an amazing like to is a god for even thinking about this kind of stuff. Um, >> I mean even the blueprint autoconnect makes >> Yeah, blueprint auto connect makes >> your job a lot easier on console. >> We we have done so much quality of life for PC that it just made things better on controller indirectly. >> Uh, and and that's great like again I was I was having so much fun, playing, that- I do intend to to finish that play through at least. Uh, I might do some idle strats, of, you know, when I have my my parts just waiting for the space elevator. >> Yeah, >> I'm just going to let them craft. I don't want to expand, those. But, it's it's great. It's it's been it's been fun. >> What about adaptive triggers? So haptic. >> So Sasha, which is another, >> wizard >> wizard. Yeah. He's been doing a lot of stuff with the controller haptics for PlayStation and, I don't think we have adaptic triggers at all, but we do have haptics and you can feel them in even the smallest things like, the the space giraffic thing. Um it's just walking and you you feel the boom boom like the ground is shaking, with each step. >> That's cool. >> Um it is it is nice.