November 4th, 2025 Livestream
Q&A: Are there any optimisations coming to PC?
Suggested Wiki Reference Code
<ref name="yt-pcYfBEgcp-c">[https://youtu.be/pcYfBEgcp-c YouTube - November 4th, 2025 Livestream - Q&A: Are there any optimisations coming to PC?]</ref>
Topics
- Features > Console Release
- Satisfactory Updates > Release Builds
- Satisfactory Updates > Released > Satisfactory 1.1
Transcript
Bookhawk, we actually in so Bookhawk asks, are there any optimizations coming to PC making the game a little easier to run? That is actually the primary focus of our experimental branch right now. >> Yeah. >> Which then begs the question, even though we shouldn't talk about the future too much, >> is the experimental branch going to see some use soon? It just saw some, but will something else happen there? now that the stream is ending soon. I heard a pen click from Marit behind me, but I'm I'm going to choose to ignore it. >> Um, >> so I think one of the things that you can look forward with the with the upcoming experimental stuff is that, with whatever else we push in there, which for example, it might very likely just be more optimization stuff. Uh, I think one of the bigger push is also going to contain what we have on on console right now. So like these little additions like the pickup from belt and other, there's a ton of bug fixes honestly I cannot give it justice, you know just from from my my head >> but if you look at the version number compare it to PC see how many revisions it's almost how many like 10,000 revisions ahead of PC >> that should give you an idea of just how many things have happened, from the last PC release to now of course across multiple things but you know- I know one of the de developers versus already thinking, "Oh, but it doesn't work that way." But, you know, it's a it's a good it's a good example. Um, but yeah, just look forward that whenever we do something on experimental, one of them will probably be bringing what is currently on console right now also to to PC. >> Yeah, >> that's an interesting question. Uh, how long does the test cycle last for three platform, >> compared to one? Yeah, we we don't u do testing on all platform like for example I do primarily on PC >> and UU does for steam deck and, now like console to some extent and it's fish lab QA that primarily does on console but we have split it up >>, and we have like external test team, usually we get them like close to a release shout out to them qlo amazing people, >>, they for now primarily test on on, sorry a PC but we are still looking into >>, yeah sorry console part >> just to add there but yeah with with the testing, like like guru mentioned, a lot of this release could also have not been possible without, like the help of external QA which again we we have used green link way back in the past now we mostly use, Q lock but they helped not not just on PC, but also for console and for console, certification we also did certification QA. So again, many thanks for for their service. I know there's a lot of people like very dedicated, very big fans of Satisfactory in there as well. Uh so it's been great to to work with so many people. >> Well, there you go team. Thank you Fish Labs and thank you Ulock for your efforts for making this dream a reality on consoles and PC. >> Yep. >> Because I know that they've been around since before, like the big console push as well. is a big old group effort.