February 27th, 2024 Livestream Q&A: How much would the game be limited if you hadn't switched from UE4 to UE5?

February 27th, 2024 Livestream

Q&A: How much would the game be limited if you hadn't switched from UE4 to UE5?

https://youtu.be/oSI66TIonm0

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before your on real Engine 5 was the studio CES by 427 before the switch to make it easier how much would the game be limited if the was switch wasn't made, I thought we were on 427 before but maybe we weren't wait no sorry oh this sorry- I misread this question, this is moving from four to five and and unreal four is still like sort of maintained, and and 427 is still like they still patch that, I think but, I mean I'd imagine people still Dev on that thing so from like from when five was not even out no no no like there's tons of games that, I talked to a bunch of devs when we launched update 8 I talked to a bunch of devs who were on ui4, like the people on Icarus and, yeah, I forget people's names but anyways and yeah most were like no it's too big of a like we're too close to release to like actually make that jump you guys are insane, why are you doing this, to yourselves please stop and, there is a certain degree of like it's going to take years for PE for most people to actually move over to u5 I think I don't think every studio is there yet godamn it rocket league is still on unre 3 so like yeah Doug So like, there's some responsibility for epic to sort of maintain that stuff but- I don't know the the the switch has been made for since so long ago so it's hard to like remember what we would have lost versus what we would have gained to to not switch it's kind of hard to it's like the switch came out in like 2016 or something right what no the switch came 2022 dude or 23 last year the Nintendo switch really no I played I played, oh my God not the Nintendo switch you dummy silly sorry sorry yeah the Nintendo switch when is this when is satisf coming on a switch that's the real question oh, not in February no maybe March so like I don't know I don't think too much about it anymore because like we've done the switch and, you know it's we are we've been working on this version of the game for like almost two years now or one and a half years, so it's hard to like think back then and be like was it really like where we are right now like I don't know it's it's hard